yerude Posted October 8, 2016 Share Posted October 8, 2016 (edited) Hi, i created my own overhaul mod (very big one) and i changed tons of values for gamebalance. I did all the beta testing on my own , spend month with it.So far i wanted to share my experience and talk with you about the best probably best values. So far i started with a "deal more dmg and get more dmg" on survival of course.But it doesnt matter what you chose there so far because the weapons itself are not well balanced. And custom weapons of other mods of course do even worse.You probably know modern firearms, a realy cool weapon mod, but way to overpowered. I dont know if it is created for its regular dmg decrease of 50% on survival or why the weaponsdeal so insanely high dmg. I play with 2x more own wp dmg on survival and think the following should work wellMy list is absolute dmg, i am a little bit unsure, if i want to set gamesettings on regular dmg and change all weapons. So the dmg listed below are the values you see ingame in your weapon stats.The dmg sometimes look low but you can increase it by perks easily. Also i feel the perks are to strong maybe. Automatic weaponslvl 0-10 : Tier 1 = 5-10 dmglvl 10-20 : T2 = 10-22 dmgT3 = 20-30T4 = 30-45T5 = 45-60 Semi Automatic ~+5 dmg Revolver ~+ 25 dmg Sniper weapons ~+30 dmg Shotguns ~+50 dmg (for the fun part of the game) I also increased the Health of some unique bosses and mirelurk queens etc drasticaly and increased also the dmg of the rocketlauncher and fatman (so you overkill small enemys with it but need it for the real tough enemys) What is your experience so far? The modern firerarms with 80-250 base dmg is a joke, way to high, way to easy. Also you will always die instantly because the enemys always deal this redicolous amount of dmg. This is more annoying than challenging. (Play with darker nights, true storm and more mist, so you wont see all enemys, getting ambushed and instantly killed sucks) Edited October 8, 2016 by yerude Link to comment Share on other sites More sharing options...
FiftyTifty Posted October 8, 2016 Share Posted October 8, 2016 What I have done, is set everything to level 50, and heavily reduced the damage deltas between different weapons, armours and upgrades. I.E, a pipe pistol has a base damage value of 50. A combat rifle has a base damage value of 63. when fully upgraded, they gain around 15-20% more damage. Same situation with armour, as well as having made the different armour types equal, but in different areas. Metal armour is heavy and best at damage resistance. Leather armour is light and best at energy resistance. Combat armour is a middle ground between the two. For melee, well, a character with 10 strength deals around 140 damage with a tire iron. But since everything is level 50, and is pretty damn progressed, it's not unbalanced at all, actually. It's amazing. The fights are quick, but you've got to be super careful and plan things out, otherwise you'll get killed in 12 shots. But so will the enemies! I removed that bollocks player-does-less-damage-enemies-do-more "difficulty" stuff by modifying the game settings, and it's totally sweet. Link to comment Share on other sites More sharing options...
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