abaris Posted December 11, 2011 Share Posted December 11, 2011 I also thought the civil war storyline was about as well done as one could hope for within the limitations of the engine. The civil war? If you're talking about the associated questlines be it legion or stormcloak, it's as dull and meaningless as they come. You get nothing out of it, and even if Ulfric lies dead in his hall, the NPC population doesn't notice. They're still rambling about his future exploits. The only thing happening are random skirmishes between Imperials and Stormcloaks when you hit the roads. That's good, don't get me wrong, but when it really matters, nothing happens to make your day. Link to comment Share on other sites More sharing options...
MajesticAngel Posted December 11, 2011 Share Posted December 11, 2011 I find it very disheartening, that once you finish a quest line, NPCs are none the wiser. The sheer lack of imagination in the guild stories is beyond laughable.For example :First character (warrior) I join the companions...oh look the "leader" died, i'm it now!.Second character (assassin) I join the DB, oh look they all nearly died, hey, what do you know, im the new leader!.Third character (mage) Sign upto the mage college, oh snap!. Funnily enough My third character also joined the bards college, Where the leader doesnt die (woo!).Oh but wait, I cant play an instrument?, wha.... That could have been a nice touch, much like the chop wood etc, just for roleplay sake. Anyway, might be somewhat off topic but i understand and agree with most of these posts. Link to comment Share on other sites More sharing options...
xlr8films Posted December 11, 2011 Share Posted December 11, 2011 (edited) Funnily enough My third character also joined the bards college, Where the leader doesnt die (woo!).Oh but wait, I cant play an instrument?, wha.... That sucked. I wanted to play my drum naked in the streets while under the influence of Moon Sugar. I had it all planned out. Edited December 11, 2011 by xlr8films Link to comment Share on other sites More sharing options...
Nobody09 Posted December 12, 2011 Share Posted December 12, 2011 Funnily enough My third character also joined the bards college, Where the leader doesnt die (woo!).Oh but wait, I cant play an instrument?, wha.... That sucked. I wanted to play my drum naked in the streets while under the influence of Moon Sugar. I had it all planned out. Come on all these games have turned into tool box cookie cutter recipe games. It's like 20 people with a server loaded with code that they piece together. None of them could solve a complex data structure to save their life. They got crafted weapons to stack unlike oblivion but they now goofball soul gems. They've made the same game for 15 years and can barely make THAT work. You think they are going to try something hard like letting you play an instrument. It's not in their toolbox so they can't. I'm playing the game totally clean no cheats at all on expert. Not even a console item add. It goes from rediculously easy to rediculously hard to rediculously easy. I mean they send level 14 bandits out at level 7 on ya that can fry you in 3 seconds flat and leaders than destroy you in 3 hits. Then when you get level 36 with so high of a smithing and armor rating that they can't touch you. You see a saber tooth tiger on the road. You are level 10 and setting is expert. It's going to freaking eat you. If you walk close it will go agro. If you shoot first it will give you an assault flag for the encounter. LOL Murdering the orphanage lady gives you an assault flag sometimes a murder flag sometimes and no flag sometimes. Hitting a resting drauge in a tomb before it gets up on some tombs gives you an assault flag and others no assault flag. You are inside a freaking dungeon. You are not in a civilized city, what is this assault flag nonsense. I'll tell you what it is. It's 20 guys making the same game over and over and over using a toolbox that they don't quite understand made by people who worked there and developed the toolbox and then were fired for being smart and talented. The mages guild end quest had the epicness rating of the thieves guild end quest did in oblivion but nearly ALL the guild quests go off on an emergency ambulance theme. They throw a hireling at you and force you to go to the next step. They throw hostile creature in a town and force you to go kill them. They still add quest items that you can't remove. Same bugs different junk. The entire skyrim thing is vilja mod under oblivion. They all talk like her but her voice work actually DOES something. It's funny or cute or entertaining. There's voice files for EVERYTHING in this stupid game. I sneak into dungeons just to listen to people inside there chat about the dungeon like a babbling freaking fool or simply sing. I sneak attack one guy 3 times to get his health down low enough to set off a trap and kill him or disable him with it just to freaking survive at expert setting. I have only ONE cheat loaded 4 stamina per second sprint instead of default 7 stamina per second sprint. All the guilds do is sit around and chat about stuff. The companions babble on and on about the werewolf situation everytime you go into the place. They put voice files for the starter quest golden claw where she leads you to a bridge and babbles on and on about the claw and the robbery but fails to explain to you that the dungeon is actually just 15 feet away you just have to go up and around this hill to get to it. Same thing under oblivion. You spend all this time running the water edge collecting nirnroot and you think the game world is huge but if you don't follow the water way paths and just cut straight across it's tiny. They just use rushing water and impassable mountains to make you run 20 times further than necessary. The companions are loved by their host town and respected but they are werewolves that go out and eat stuff. The mages are hated by their host town but it's just the stupid high elves causing all the problems. I only like to play high elves because 50 magika points are way way better than any other races mods. The magic system is horrible. The item maker has fallen down from the top shelf on daggerfall and landed in the dumpster on this game. The alchemy system has always been good and just gets weird on this game. People are modding the stuffing out of the destruction line but all you have to do is suck down a 80 percent more powerful destruction potion you crafted throw on a lightening cloak put ice spike in left hand and sparks in right hand and just slaughter people. But everything is so messed up in this game. You can create some rediculous potions at 40 skill and some are barely an improvement on store bought at 80 skill. If you take all the right perks and use the right gear you can have rediculous base damage and magic damage without using a petty souls worth of charge in 50 fights. But still the entire MAGIC system is a mess. They throw a 1000 quests at you right from the start and the quests follow the same old script take this here to clear quest book. Oh wait the guy you talked to wants you to slaughter something in the mine. Every quest is scripted to give you more quests. Your map ends up so full of stuff you can't find a new quest objective. If you enable all of them you have 1000 pointers blocking out even the east west markers much less completely covering your blue pointer for map way points. The only thing that's really changed is leveling. You used to have to work and work hard to level in oblivion and now you can't step out your front door without gaining 5 levels. I can barely make it out the ancient knowledge quest without being level 18 before ending up level 30 from smithing doing 1000 damage per swing running to reloading the game 5 times to sell all the daggers and rings I enchant. I take it back i have another cheat loaded. Lets you do double upgrades on some standard items just because I don't like any of the armors in the game and you don't get enough perk points to fill out anything. The game needs a much more complex perk system with lots of perks to start with that don't cost much and don't do much and powerful upper tier perks that cost a lot of perk points. But on this complete rambling rant I went way off topic. All the quest are script systems. They rely heavily on the script system and actors. It's buggy as all get out. I run around just ramming into people to get them to wake up and move where they need to go. The walk speed is so slow in the game they can't path or adjust movement rate so they aways ram into each other and then sit there waiting for the other one to get out of the way with your cpu churning at 100 percent usage. The script system is constantly adding new topics in this game unlike oblivion and like I said all the rambling on and on they do with the buggy script system it just gets rediculous. They have this thing about making you go through all the content. Under daggerfall all you did was the daedric quests you wanted to do. The ones that you wanted your character to have. They now try to force you to do them all. You tell whats his face you don't want anything to do with his stupid mace of malog bawl and he tells you fine and go get the priest anyway and then they put the heart of dibella in the same prison with him. As soon as someone makes a flying demon race people will be able to finish the main quest in 30 minutes flat. And like I said a year ago. Daggerfall had great guilds. You had to join them do the quests do the temple quests get a few daedric items and finish the main quest. It was preparation. Now they are just interested in working on the scripting AI and actors toolbox and don't really care about "the game" any more. You can't get anything from a guild you can't smith 20 times better just for making 300 iron daggers. You can't get any better armor you can't ceate with a ordinary set of steel and 70 smithing skill. Or make a weapon that you need to be awesome with anything more than a long bow and piece of firewood and the sneak skill and perks to use it. And they can't even make the guild quests mesh with the worlds motivations in any meaningful way despite 2 gigs of dialog. And the last but not least the entire "hipocracy" factor of oblivion where you go and take 50 sets of clothes from 50 undead dungeons and sell them to 10 merchants all over the place with a quest for a grave robbing thorinir to get a ring, is summed up in the thieves guild line. Which is modeled after the Beaureu of Alcahol, Tobacco and Firearms which made booze illegal shot and imprisoned the people involved in it. Then opened up giant freaking corporations that made mega tanker trucks full of booze and made cigarettes more addictive than heroine. You do that quest in the thieves guild. And if you pull a sword and kill miss black briar she just keeps getting back up over and over and over. Because you have to follow the "script". They make a big deal out of "choices" in the game but click something else. It all ends up the "same" in the end. From following the stormcloaks to following the legionaire none of it really matters. The only "choice" in the game is doing the stormcloaks quests or doing the empires quests. I'd recommend unflagging the bards college leader as essential and killing him just to make the game consistent. LOL Oh and spoiler alert. If you see a kajit that you've never seen before in any town. Kill them and loot and asassination note from the corpse. Link to comment Share on other sites More sharing options...
abaris Posted December 12, 2011 Share Posted December 12, 2011 Funnily enough My third character also joined the bards college, Where the leader doesnt die (woo!).Oh but wait, I cant play an instrument?, wha.... Yeah, the bards college gave me high hopes, since there are minstrels all over. But no, nothing. Some fetch quests is all you get out of it. Makes you wonder, why even bother putting it in. It could have been such a great idea for role playing. Link to comment Share on other sites More sharing options...
dickban Posted December 12, 2011 Author Share Posted December 12, 2011 I'm supprised so many had the same feeling as me, that the quild quests were incomplete. I was afraid that i'd be getting a lot of flame and insults for feeling that way, so this was a plesant supprise ;D I think this has proven that the age of dlc is upon us, we all know beth can do better and i'm sure they will, just in the form of dlc later on. And as many other people, i also want to play the drum naked in the streets :thumbsup: Link to comment Share on other sites More sharing options...
LobselVith66 Posted December 13, 2011 Share Posted December 13, 2011 The mages guid, just what the hell was that? 3 quest and then the old guy runs up to you and say: "you're the arch mage now" and what was the deal with these mysterious mages you saw a total of two times before they disapeared from the game. So much wasted potential. Oblivion had a much grander scale to it, and actually had a storyline which was not some incomplete rushed grabage that was over before it began. The storyline for the College of Winterhold is longer if you account for the Master Ritual Spell quests (for Restoration, Conjuration, Illusion, and Alteration), the "Lost Legends" quest, the tasks to aid your three fellow students, the miscellaneous quests provided by the senior mages, and the four-arc Arniel's Endeavor. I felt like it was the weakest of all the faction storylines initially, but I created a mage character for my second run of Skyrim and went through the College of Winterhold storyline again, and I enjoyed it much more. IMHO, mastering the different schools of magic gave more legitimacy to the idea of the protagonist being entrusted with the position of Arch-Mage. Link to comment Share on other sites More sharing options...
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