WhiskeyRiver2 Posted October 8, 2016 Share Posted October 8, 2016 Reposting/updating in the CK forum in the hope someone actually responds this time. A few months ago I made a patch to add a mod's custom ammo to a pair of new Contraptions ammo builders/explosives mills. I want to update the patch to keep it useful as the mod it's for grows, but I've run into a damned serious problem. For some reason, I can't add any new recipes to the existing patches machines - the "new" recipes and terminal/menu selections somehow all end up pointing back to an old recipe. I thought I had fixed that by rebuilding the patch from the ground up, but that has its own issues. When I try to rebuild the patch, the new build item selection menu I create won't show the recipe or actually tell the machine to build a specific item. All I see is a weird default/glitched readout, like this: http://imgur.com/kQWw47X <--- That happens for -every- selection in the patch. The initial terminal menu works fine, but when I go to select an entry to tell the machine which type of ammo to produce, this happens, and no matter what I select the machine will only produce 9mm ammunition, even if I tell it to start making .338 Lapua or .300 WinMag. I've triple-checked the builder's scripts, the terminal links, and all that. Nothing has worked, and I have no idea what the hell I'm doing wrong. And for even more weirdness, even the original patch I made that other people have confirmed still works doesn't when I try to use it. Link to comment Share on other sites More sharing options...
steve40 Posted October 9, 2016 Share Posted October 9, 2016 It sounds like there is a Quest/script/alias that you haven't updated with your new recipe data. Link to comment Share on other sites More sharing options...
WhiskeyRiver2 Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) Yeah, but -which- one did I miss? I got the container, COBJ and terminals all set and properly linked - so far as I know/remember I'm doing everything right. And how would that explain the original patch breaking if I download it and try to edit it? Edit: I've tested, retested, and even rebuilt the whole damn thing. Still no luck. Here's what I do, in order from start to finish. Download the current patch, test to make sure it works (which it does - it only breaks once I start trying to change it). Open the CK, load up Contraptions, Modern Firearms, and the currently-published patch, with the patch set as the "active" file. Once that's loaded, open up the patches custom ammunition builder's recipe list/script to add in the half-dozen or so new recipes for the new rounds. I make the new recipes by copy-pasting one of the existing recipes (right now they're all set with the same component list), then I go through and make sure each recipe is assigned the proper output - .22LR, 4.6x30 H&K, all the way up to .50 Beowulf and .338 Lapua Magnum, totaling 13 recipe/output combinations. Then I open up the relevant terminal entry to add the new selections and rename the old ones where necessary. Save changes, exit CK, check to make sure load order didn't get screwed up, load game. Test out the changes, realize they didn't stick for some f*#@ing reason, resist urge to punch my monitor because I've been fighting with this for A f*#@ING WEEK. Edited October 11, 2016 by WhiskeyRiver2 Link to comment Share on other sites More sharing options...
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