undeadpredator99 Posted October 8, 2016 Share Posted October 8, 2016 So I am in the middle of a playthrough on survival, and I was trying to install the Journey mod. Now the problem is, I don't know where it should go on the load order, could anybody help me out with this? (I have tried LOOT and it doesn't make any changes when I add Journey) Thanks! (Load order image: http://i.imgur.com/QYRNtF0.png) In text: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 TrueStormsFO4.esm 10 a Armorsmith Extended.esp 11 b Armormsith All DLCs Patch.esp 12 c dD-Enhanced Blood.esp 13 d TrueStormsFO4-FarHarbor.esp 14 e TrueStormsFO4-GlowingSeaExtraRads.esp 15 f TrueStormsFO4-EarlierSunsets.esp 16 10 TrueStormsFO4-EarlierSunsetsFH.esp 17 11 CBBE.esp 18 12 CBBE Furry Undergarments Fix.esp 19 13 AA FusionCityRising.esp 20 14 LegendaryModification.esp 21 15 LegendaryModification2LM.esp 22 16 LegendaryModification2LMAKPatch.esp 23 17 LegendaryModificationMisc.esp 24 18 LegendaryModificationCSA.esp 25 19 LegendaryModificationGroknak.esp 26 1a DarkerNights.esp 27 1b TrueStormsFO4-NukaWorld-FH-Compat.esp 28 1c LegendaryModification - DLC Far Harbor.esp 29 1d LegendaryModification - DLC Far Harbor (2LM).esp 30 1e LongerPowerLines3x.esp 31 1f SCAR-L More Damage.esp 32 20 _mcAutosave.esp 33 21 SMC.esp 34 22 NinjaFix.esp 35 23 GravityFist.esp 36 24 Raiju.esp 37 25 RaijuAWKCR.esp 38 26 ElementalUnarmed.es Link to comment Share on other sites More sharing options...
damanding Posted October 9, 2016 Share Posted October 9, 2016 It would help if you specified what journey mod you're talking about. Does that mod actually give any advice on their description or in the comments? What kind of thing does the mod do? Without this kind of information we can't advise you on the order. Link to comment Share on other sites More sharing options...
undeadpredator99 Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) On 10/9/2016 at 12:32 AM, damanding said: It would help if you specified what journey mod you're talking about. Does that mod actually give any advice on their description or in the comments? What kind of thing does the mod do? Without this kind of information we can't advise you on the order. Oops, my bad. Here is the link to the nexus page: http://www.nexusmods.com/fallout4/mods/12685/? I looked at the description and through a few pages of comments and couldn't find any load order advice (although I did not look through all the comments). It allows settlement fast travel in survival mode. Edited October 9, 2016 by undeadpredator99 Link to comment Share on other sites More sharing options...
damanding Posted October 9, 2016 Share Posted October 9, 2016 Based on what I read of the mod I don't think it matters a whole lot. The mod author claims it isn't going to cause any incompatibilities with other mods, so hopefully they know what they're doing with their scripting. But based on your current mods, what they do and what Journey does, so long as you place it somewhere below Armormsith All DLCs Patch.esp you're probably good to go. General rule of thumb I use is that the broader sweep of changes a mod makes to the game, the higher it should go. If it makes changes to vanilla locations such as cleanup mods, the lower it goes in my order. But often if the mod author doesn't specify load order and Loot doesn't make any changes then it probably really doesn't matter. Link to comment Share on other sites More sharing options...
SharraShimada Posted October 10, 2016 Share Posted October 10, 2016 The mod just re-enable something the game already has build in, but is disabled in survival mode. So it only changes a bunch of variables in fallout4.esm. As long as the mod loads after the main file, everything should be fine. Just try it, and if it works everythings fine. Link to comment Share on other sites More sharing options...
undeadpredator99 Posted October 11, 2016 Author Share Posted October 11, 2016 (edited) On 10/9/2016 at 3:08 PM, damanding said: Based on what I read of the mod I don't think it matters a whole lot. The mod author claims it isn't going to cause any incompatibilities with other mods, so hopefully they know what they're doing with their scripting. But based on your current mods, what they do and what Journey does, so long as you place it somewhere below Armormsith All DLCs Patch.esp you're probably good to go. General rule of thumb I use is that the broader sweep of changes a mod makes to the game, the higher it should go. If it makes changes to vanilla locations such as cleanup mods, the lower it goes in my order. But often if the mod author doesn't specify load order and Loot doesn't make any changes then it probably really doesn't matter. On 10/10/2016 at 12:37 AM, SharraShimada said: The mod just re-enable something the game already has build in, but is disabled in survival mode. So it only changes a bunch of variables in fallout4.esm. As long as the mod loads after the main file, everything should be fine. Just try it, and if it works everythings fine.Thanks a ton both of you! :cool: I put it below Armorsmith All DLCs Patch.esp and it works now. Edited October 11, 2016 by undeadpredator99 Link to comment Share on other sites More sharing options...
Recommended Posts