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Load order help


undeadpredator99

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So I am in the middle of a playthrough on survival, and I was trying to install the Journey mod. Now the problem is, I don't know where it should go on the load order, could anybody help me out with this? (I have tried LOOT and it doesn't make any changes when I add Journey) Thanks!

(Load order image: http://i.imgur.com/QYRNtF0.png) In text:

0 0 Fallout4.esm

1 1 DLCRobot.esm

2 2 DLCworkshop01.esm

3 3 DLCCoast.esm

4 4 DLCworkshop02.esm

5 5 DLCworkshop03.esm

6 6 DLCNukaWorld.esm

7 7 Unofficial Fallout 4 Patch.esp

8 8 ArmorKeywords.esm

9 9 TrueStormsFO4.esm

10 a Armorsmith Extended.esp

11 b Armormsith All DLCs Patch.esp

12 c dD-Enhanced Blood.esp

13 d TrueStormsFO4-FarHarbor.esp

14 e TrueStormsFO4-GlowingSeaExtraRads.esp

15 f TrueStormsFO4-EarlierSunsets.esp

16 10 TrueStormsFO4-EarlierSunsetsFH.esp

17 11 CBBE.esp

18 12 CBBE Furry Undergarments Fix.esp

19 13 AA FusionCityRising.esp

20 14 LegendaryModification.esp

21 15 LegendaryModification2LM.esp

22 16 LegendaryModification2LMAKPatch.esp

23 17 LegendaryModificationMisc.esp

24 18 LegendaryModificationCSA.esp

25 19 LegendaryModificationGroknak.esp

26 1a DarkerNights.esp

27 1b TrueStormsFO4-NukaWorld-FH-Compat.esp

28 1c LegendaryModification - DLC Far Harbor.esp

29 1d LegendaryModification - DLC Far Harbor (2LM).esp

30 1e LongerPowerLines3x.esp

31 1f SCAR-L More Damage.esp

32 20 _mcAutosave.esp

33 21 SMC.esp

34 22 NinjaFix.esp

35 23 GravityFist.esp

36 24 Raiju.esp

37 25 RaijuAWKCR.esp

38 26 ElementalUnarmed.es

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It would help if you specified what journey mod you're talking about. Does that mod actually give any advice on their description or in the comments? What kind of thing does the mod do? Without this kind of information we can't advise you on the order.

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  On 10/9/2016 at 12:32 AM, damanding said:

It would help if you specified what journey mod you're talking about. Does that mod actually give any advice on their description or in the comments? What kind of thing does the mod do? Without this kind of information we can't advise you on the order.

 

Oops, my bad. Here is the link to the nexus page: http://www.nexusmods.com/fallout4/mods/12685/?

I looked at the description and through a few pages of comments and couldn't find any load order advice (although I did not look through all the comments). It allows settlement fast travel in survival mode.

Edited by undeadpredator99
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Based on what I read of the mod I don't think it matters a whole lot. The mod author claims it isn't going to cause any incompatibilities with other mods, so hopefully they know what they're doing with their scripting. But based on your current mods, what they do and what Journey does, so long as you place it somewhere below Armormsith All DLCs Patch.esp you're probably good to go. General rule of thumb I use is that the broader sweep of changes a mod makes to the game, the higher it should go. If it makes changes to vanilla locations such as cleanup mods, the lower it goes in my order. But often if the mod author doesn't specify load order and Loot doesn't make any changes then it probably really doesn't matter.

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  On 10/9/2016 at 3:08 PM, damanding said:

Based on what I read of the mod I don't think it matters a whole lot. The mod author claims it isn't going to cause any incompatibilities with other mods, so hopefully they know what they're doing with their scripting. But based on your current mods, what they do and what Journey does, so long as you place it somewhere below Armormsith All DLCs Patch.esp you're probably good to go. General rule of thumb I use is that the broader sweep of changes a mod makes to the game, the higher it should go. If it makes changes to vanilla locations such as cleanup mods, the lower it goes in my order. But often if the mod author doesn't specify load order and Loot doesn't make any changes then it probably really doesn't matter.

 

  On 10/10/2016 at 12:37 AM, SharraShimada said:

The mod just re-enable something the game already has build in, but is disabled in survival mode. So it only changes a bunch of variables in fallout4.esm. As long as the mod loads after the main file, everything should be fine. Just try it, and if it works everythings fine.

Thanks a ton both of you! :cool: I put it below Armorsmith All DLCs Patch.esp and it works now.

Edited by undeadpredator99
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