MonsterMonkey Posted December 10, 2011 Share Posted December 10, 2011 That's all in the title, when it comes to save normal maps i just edited i have wired results or 0kb files, i've trried dxt3 compression as recommended on some tutos but does it need MipMap, what settings do i chose, i also tried the d3c normal map compression but it results as a 0kb file. I need help. Link to comment Share on other sites More sharing options...
evacyn Posted December 10, 2011 Share Posted December 10, 2011 Not sure if you've seen this, but it really helped me out when I was creating normal maps in PS: http://tesalliance.org/forums/index.php?/tutorials/article/43-texturing-normal-maps-ps/ Link to comment Share on other sites More sharing options...
MonsterMonkey Posted December 10, 2011 Author Share Posted December 10, 2011 (edited) Thanks but it doesn't resolve the save problem, and nopw i'm having additional issues, till now i was able to make diffuse textures and save it as dxt5 interpolated alpha but since today this setting makes my texture like a bit of a mix between normal map and diffuse as i have height and tangents but with colors ( not the X;Y,Z tones) and i use the same settings that works for months, but now it's screwed i'm lost. Edit a reset to default as solved the secondary issue but still have trouble with normal maps, i cant figure what i'm doing wrong. Edited December 10, 2011 by MonsterMonkey Link to comment Share on other sites More sharing options...
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