ProfFoxyPantz Posted October 9, 2016 Share Posted October 9, 2016 Could someone please help me with a mod im building?! i just need to boost the volume of slaughterfish sounds, ive allready boosted each individual file using audacity but they are way too quiet in game... could someone please help me? the mod im trying to fix:http://www.nexusmods.com/skyrim/mods/79283/? Link to comment Share on other sites More sharing options...
prensa Posted October 9, 2016 Share Posted October 9, 2016 ProfFoxyPantz - Hello!"i just need to boost the volume of slaughterfish sounds, ive allready boosted each individual file using audacity but they are way too quiet in game"Have you adjusted the Static Attenuation of the sounds in your mod with the Creation Kit?I don't have Skyrim so am not familiar with the Creation Kit but I believe it works the same as GECK in regards sounds.Static Attenuation is the main setting adjusting overall volume, though it's typically used to make the sound quieter with 0 setting normally leaving it at it's maximum.It's possible that the Static Attenuation for your sounds is set to a minus number if you've used a vanilla sound as a base.Try moving the slider back to 0 & test in game to see if the sounds at a better level. I've found it's best to start with a loud sound as GECK seems better suited to making sounds quieter than making them louder."ive allready boosted each individual file using audacity"I take it you used Effect - Amplify to increase the sound files' volume?If the Static Attenuation setting in the Creation Kit mentioned above was already at the highest volume & you've used Effect - Amplify in Audacity then there's another trick to boos the impact of the sound.In Audacity load your sound.Select Edit - Duplicate & a copy of your sound's wave form will show up in Audacity.Playing the sound now should have more oomph.Go to Tracks - Mix and Render to combine into a single file & save as normal.You can even repeat this to boost the sound further, always test to ensure there's no distortion before replacing your sound.Layering sounds like this is a common movie trick to give things like guns a more dramatic effect & I've found it works really well.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
ProfFoxyPantz Posted October 10, 2016 Author Share Posted October 10, 2016 sorry i don't use or know how to use the skyrim creation kit... i've just been using basic editing software like photoshop then placing the files where they need to go...how do i put my sound file into the creation kit to edit? Link to comment Share on other sites More sharing options...
prensa Posted October 10, 2016 Share Posted October 10, 2016 ProfFoxyPantz - Hello!"sorry i don't use or know how to use the skyrim creation kit... i've just been using basic editing software like photoshop then placing the files where they need to go..."So your mod does not have an .esp, it's replacing existing meshes/textures by placing them in the Data folder?That's fine but if you want to edit how the sounds are handled in game you will need to create an .esp for your mod.It's actually pretty easy, just remember I use Fallout 3 GECK so Skyrim Creation Kit could have a few differences.I'm pretty sure the things mentioned here are the same though."how do i put my sound file into the creation kit to edit?"The sound files themselves are not actually edited by the Creation Kit, it will be how they are handled in game that you will change.Open the Creation Kit.Go to File at the top & select Data.Double click Skyrim.esm & select OK to load up Skyrim's assets.Locate the sounds you are changing in the Object Window.They should be under Miscellaneous - Sounds.Normally you'd make duplicates of the sounds & give them new unique names so to avoid changing vanilla assets but in this case you are actually wanting to change the vanilla slaughterfish so edit the sounds directly.Double clicking the sound will bring up it's detail window, adjust the Static Attenuation slider closer to 0 to increase the volume as discussed in my previous post.Click OK to close the sound tab.When you've adjusted the sounds that you want changed go to File & select Save, a box will open for you to name & save your .esp with the sound changes.Name the .esp after your mod, best if it's a unique name so as not to clash with other mods.Make sure to go to your mod manager & tick the new plugin in your load order for the changes to take effect in game.You can adjust the Static Attenuation again if the sound is not right in game, however 0 will be the maximum volume of the sound file.Remember to package your new .esp with your mod so that users get the sound changes.Whenever you need to edit your .esp again, open Creation Kit, go to Data, left click your .esp to highlight it, select "Set as Active File" & OK to load it.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
alpharomeo1 Posted October 11, 2016 Share Posted October 11, 2016 sorry i don't use or know how to use the skyrim creation kit... i've just been using basic editing software like photoshop then placing the files where they need to go...how do i put my sound file into the creation kit to edit?http://wiki.nexusmods.com/index.php/Category:Creation_Kitthis should help you to understand basics.As Prensa wrote,sound can be adjusted in CK Link to comment Share on other sites More sharing options...
ProfFoxyPantz Posted October 11, 2016 Author Share Posted October 11, 2016 THANKS!!!1 im pretty sure ive gotten it to all work now :) thank you guys so much! Link to comment Share on other sites More sharing options...
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