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What should I install and in which order?


Endrago

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I'm new here and I'm not good at adding many mods yet. I just wanted to ask if there's someone who could give me any advices about it. I'd like to have some mods but I'm afraid that I'll do something wrong / forget about something important / add something I shouldn't. I tried many times and I failed. Could someone tell me (step by step) what should I install and in which order?

 

I'd like to install:

- Oblivion Character Overhaul v2

- Animated Window Lighting System and Chimneys

- Better Cities

- Maskar's Oblivion Overhaul

- Unique Landscapes

- Oblivion Reloaded

- Darnified UI

 

There're so many plugins, compability patches and other required files and I don't want to miss anything important (to avoid crashes or bugs). It's not like I know nothing but obviously I make some mistakes and that's why my game crash all the time.

I know I'm asking for much but I don't think I can do this alone.

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Hi Drago !

Let's say there is 3 kind mod.


- Need ESP : one that use ESP

this kind of mod need to be sorted by tool called BOSS, http://www.nexusmods.com/oblivion/mods/45765/?

install that tool first (it is in EXE format), when you run it ... it's like command-prompt pop out so fast just like that. It is working like that, BOSS work very fast and sort ALL your currently installed ESP - just like that (in Oblivion Data folder. Path : Oblivion \ Data \ ... here, all your ESP being sorted automatically after you click BOSS EXE and execute sort )


- Replacer : one that NOT use ESP (usually people call this replacer)

this kind of mod is need trial and error, I suggest you use Mod Organizer for that (http://www.nexusmods.com/skyrim/mods/1334/?)

with MO (Mod Organizer) you can sort every NEW mod you installed in separate folder, so no need to install again from first if you make mistake when installing mods. No need for recovery program like that, because every mod can be managed very neatly by using only MO ... still you need to learn how to use OBMM or Wrye Bash, because some mods really need them to run properly. it is a long & harsh path ONLY at FIRST, but trust me it is worth it especially Wrye Bash to make many mods compatible to each other


- OBSE plugin : one that called obse plugin (if you use OBSE which is recommended)

this mod is easy to install, just put the dll and INI file in the plugin folder. will work only if you install OBSE, OBSE is plugin that needed by many mods


now let's partial your installation


• Need ESP :

- Oblivion Character Overhaul v2

- Animated Window Lighting System and Chimneys

- Better Cities

- Maskar's Oblivion Overhaul

- Unique Landscapes


• obse plugin

- Oblivion Reloaded (exception, this mod use ESP too)


• Replacer

- Darnified UI


so what to do now,

I think the step is like this :

- install Oblvion, and all its DLC (recommended)

- install Mod Organizer, place all your mod in folder called 'mods' in MO. Use separate folder for neat and easy install uninstall !

- install this 3 patch place it in MO mods folder, HIGHLY RECOMMENDED




- install Darnified UI from MO, Mod Organizer can make other software run from internal Mod Organizer so all its file can recognized even though in separate folder

- install OCO 2, AWLS, BC, MOO, UL. ALL in MO mods folder, again in separate folder

- after that, Run BOSS from Mod Organizer. in MO you can create path to external software like OBMM WB TES4Edit TES4CSE etc etc so all its file can be recognized, you got your workplace clean and neat without clutter. and without disturb ORIGINAL FILE. with MO it is possible that you only need install Oblivion only ONCE, because MO can almost handles everything. Note that you will get latest MO from Skyrim page, don't worry it is still working for Oblivion

- Run Wrye Bash from MO, then build your first bashed patch. to learn how to create bashed patch here is the tutorial ---> http://www.nexusmods.com/oblivion/mods/35230/?

- FINAL ! install Oblivion Reloaded in MO BUT - hence the word BUT, you need to place the dll plugin from Oblivion Reloaded and place it in Oblivion Data folder exclusively. Because MO can't recognize dll plugin at all, if this path is still not exist you must create it ---> Oblivion \ Data \ OBSE \ Plugins \ ... place the dll here (This rule applies to all obse mods, Unofficial Oblivion Patch contain obse several plugin too)

- DONE !

now you can run your Oblivion from MO, choose the OBSE (if you using it) the Run the game, enjoy~


hope it helps

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read the text from the mod...is it incompatible with any mods that you want to use....

 

Which mod? Incompatible how, exactly? I have not used Better Cities or Unique Landscapes myself, but many people apparently do, and there are probably compatibility patches available for those two, being so large and popular mods. Other than that, I am not really sure which mods would conflict with others in that list Endrago provided. If you could elaborate a little, then that would be great. :)

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