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Issue with idle animations


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Hello, I'm trying to make a weapon use two different reload animations on different conditions met. So I have two entries each with conditions to met, under ActionReload in Idle Animations menu. For each of entries I have choosen two different animation file paths, but game ignores them and plays default reload animation. So anyone can point what I'm doing wrong?

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idle animations are not always the same as what you see in-game - this is why I feel that manager is useless for any animation manipulating outside of actual idle animations(ones you can make properties of and call PlayIdle() on). Those are usually controlled by a much deeper animation system embedded in behaviour files.

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