shavkacagarikia Posted October 11, 2016 Share Posted October 11, 2016 Hello, I'm trying to make a weapon use two different reload animations on different conditions met. So I have two entries each with conditions to met, under ActionReload in Idle Animations menu. For each of entries I have choosen two different animation file paths, but game ignores them and plays default reload animation. So anyone can point what I'm doing wrong? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted October 11, 2016 Share Posted October 11, 2016 It would help mentioning the game first. This is the general area and there's by now 385 games to choose from, just saying. :thumbsup: Link to comment Share on other sites More sharing options...
shavkacagarikia Posted October 11, 2016 Author Share Posted October 11, 2016 Oh, sorry :D I'm talking about fallout 4 Link to comment Share on other sites More sharing options...
EveningTide Posted October 14, 2016 Share Posted October 14, 2016 idle animations are not always the same as what you see in-game - this is why I feel that manager is useless for any animation manipulating outside of actual idle animations(ones you can make properties of and call PlayIdle() on). Those are usually controlled by a much deeper animation system embedded in behaviour files. Link to comment Share on other sites More sharing options...
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