tiberseptm Posted December 11, 2011 Share Posted December 11, 2011 (edited) One of the first things I wanted to mod in for myself was a dwemer lantern powered by soulgems - with candle-light, detect living, detect undead, and night eye as different modes of operation consuming a different ammount of charge while active. I also wanted to make it so that if it were fueled by a normal (white) soul gem it could have a repel undead mode availible and a fear or frenzy mode availible while powered by a black soulgem. Use of each mode would produce a different lighting (perhaps no light or a black spell effect in night eye). I would also like to make regular lanterns useable like torches but perhaps consume "lamp oil" which could be made at a cooking station from fatty meats or alchemy ingredients. Dwarven oil is an option but its not common enough to justify being required by an every day item like a lantern. I know making regular lanterns useable should not be difficult, but how involved would the more complicated Dwarven lantern be? Also, if anyone was considering doing a dwemer crafting mod I'll make it clear that I am making no claim to this idea and would rather see it done well by someone else than take satisfaction in doing it myself. So please, have at it if you want to. So would this be something people would want if I did go ahead with it myself? Edited December 11, 2011 by tiberseptm Link to comment Share on other sites More sharing options...
CBGray Posted December 11, 2011 Share Posted December 11, 2011 It'd make more sense if the "Dwemer Lantern" was called "Dunmer Lantern", as dwarves are not magical, but mechanical. Other than that, I'd love to see and use this mod. Link to comment Share on other sites More sharing options...
tiberseptm Posted December 11, 2011 Author Share Posted December 11, 2011 (edited) Well they do use soul gems to power some of their automatons. I was thinking it could have different colored lenses which could rotate by clockwork mechanism as you changed modes. A telvani lantern though might also be a good alternative - perhaps give it an organic look. So maybe JUST light, detect life, and detect undead for the dwemer lantern? Do an organic telvani-architecture inspired lantern which offerred the more magical effects like fear and night eye? Could call it the "Twin Lanterns" mod maybe. I was thinking of adding some backstory to the Dwemer lantern - and explaining that it was invented as a means of more effectively fighting the falmer and sniffing out falmer nests and ambushes in their deep hiding places. I'm not entirely sure how I feel about a pair of lamps whose history and use would be strongly associated with two of the most well known slave using cultures in the Elder Scrolls - the dwemer lanter in particular. I think I'll have to add in an option to turn them in to be destroyed by the Vigilant of Stendarr for a suitable reward and thanks. Edited December 11, 2011 by tiberseptm Link to comment Share on other sites More sharing options...
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