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How To Add A Custom Workshop Menu?


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And THIS, ladies & gentlemen, is why I don't want to add scripts to my mods.

There is NO WAY to add a slot to the workshop WITHOUT adding a script?

 

:confused: :confused: :confused: :confused: :confused:

 

Tell me how to add a custom slot to the workshop (not the chemlab or armor table!) WITHOUT adding scripts plz!!

 

:huh:

Edited by VonHelton
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And THIS, ladies & gentlemen, is why I don't want to add scripts to my mods.

There is NO WAY to add a slot to the workshop WITHOUT adding a script?

 

:confused: :confused: :confused: :confused: :confused:

 

Tell me how to add a custom slot to the workshop (not the chemlab or armor table!) WITHOUT adding scripts plz!!

 

:huh:

are we talking a lot of objects ?

Personally i add some stuff that i make for each .location mod i do.. (like custom objects i made specifically for the location but that people want to use elsewhere)..

I simply duplicate a similar recipe and rename and edit it accordingly .

Ofc this isnt the "correct" way to do it ...but it works as long as you dont name and edit it to conflict with other mods or the vanilla objects etc..

A custom slot will need a script though ...thats unavoidable..

Edited by greekrage
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Tell me how to add a custom slot to the workshop (not the chemlab or armor table!) WITHOUT adding scripts plz!!

 

:huh:

 

Need to override one of FormLists from WorkshopMenuMain (or itself) and insert own entry there, keyword or List. Unlike scripts, that's not great and would be better to provide two alternate sets of conditioned recipes and scatter objects among default categories too, if want to care about possible conflicts.

ps. Or did i misunderstand "slot" and it's something different than adding category to workshop building menus, which is pretty simple task?

Edited by hereami
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