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Help to add NiAlpha property to mesh for transparent textures?


MikeFightNight

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Can anyone help me to add a NiAlpha property to a mesh so I can use transparent textures on it?

 

I'm new to modding and have just wrapped my head around texturing and have done a little tinkering with NifSkope, enough to know it scares me a little. Anyway, I am trying to add some transparent parts to the Warlock hood mesh but I guess the mesh needs NiAlpha property checked?

 

I wanted to do some transparent texture stuff with the nightingale mesh so I just downloaded a mod that had done some transparent texture work and used that version of the mesh. Sadly I can not find any examples of this for the Warlock Hood mesh.

 

I also undertsand I have to hex edit the mesh so it can try to find a texture other than the defualt warlock black hood, I already know how to do this so have no fear.

 

Any help would be greatly appreciated.

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  • 1 month later...

You need to make sure that the NiAlphaProperty block is parented correctly by the NiTriShape you are adding it to. In the following pic you can see it's parent, the NiTriShape.

 

http://i857.photobucket.com/albums/ab133/sunnie2_photos/Misc/nifinfo1.jpg

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Yea like Sunni said, you need to parent the alpha to the right node. Select the appropiate node you want alphas on (the NiTriShape node) and scroll down to properties it should be put there with BSLightingShaderProperty.

Say if you add an NiAlphaProperty and it is assigned number 20, you need to write the number 20 in the properties window in nifskope under NiTriShape.

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