mindboggles Posted October 13, 2016 Share Posted October 13, 2016 I've been trying now without success to get creatures (robots mostly) to head track without tilting their heads, whatever I do I can't lock the rotation down to turn only a single axis. So I've come up with a quasi head tracking idea but I need to be able to find out the reference for another actor that would normally be the target of head tracking. Link to comment Share on other sites More sharing options...
uhmattbravo Posted October 13, 2016 Share Posted October 13, 2016 (edited) Try getcombattarget. I could be wrong, but I think it actually just checks who they're looking at, possibly if they're in combat or not.... You may need to have a isactor check in there too. No promises, but it may be worth a try if you don't find anything better. Edited October 13, 2016 by uhmattbravo Link to comment Share on other sites More sharing options...
PushTheWinButton Posted October 13, 2016 Share Posted October 13, 2016 You could use GetDetectedActors from JIP NVSE and select the closest one, but that might be a bit performance intensive if the script runs every frame. Link to comment Share on other sites More sharing options...
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