KingsGambit Posted December 11, 2011 Share Posted December 11, 2011 Hi All, Until the toolset comes out next month I realise we're still quite limited, tho that hasn't seemed to staunch the flow of original, fun and creative mods so far! Was hoping someone more familiar with the current tools could try their hand at any of my ideas, that I've tried (unsuccessfully) to do myself. - Breton Magic Resistance - I'd like to see a mod to fix this to 50%, as in previous TES games, inline with other racial resistances and as the splash screen in-game suggests. (000AA01F)- "Chinese Stealth Suit" - Similar to it's FO3 counterpart, I'd love to see an armour with a permanent "Shadowcloak of Nocturnal" type effect, rendering the wearer invisible while sneaking.- Fix Muffle - I could well be mistaken here, but I was under the impression the "Muffle" perk silenced the player moving at any speed in any armour. It doesn't seem quite that way so if this is not the case, could there be a mod to make it that way?- Polymorph Spells - Shapeshifting is cool and we know that variety is the spice of life. Any chance of some polymorph spells to turn into various things?- Make DB gloves disenchantable - It would be great to be able to have this enchantment available to put onto other gloves. Lastly, and this is a toughy that may well not be possible without the toolset. There is more than one mod to make Bound Weaopns playable and one that makes them upgradeable. I'd love one that makes them upgradeable and enchantable as well, a daedric weapon for all intents and purposes. As far as I can tell, the Bound Sword and Battleaxe effects only occur if the weapon has the appropriate enchantment on it. Is there a way to apply the effect but without using up the enchantment? I've managed this with the bow (by replacing the daedric bow) but not the other two. Glad to share ideas and look forward to hearing from people :-) Link to comment Share on other sites More sharing options...
KingsGambit Posted December 12, 2011 Author Share Posted December 12, 2011 Presumably the Breton resistance is just a case of changing a value somewhere?With the DB gloves enchantment (FF15D), is it likely that it's simply one byte that needs changing? Link to comment Share on other sites More sharing options...
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