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Werewolf Overhaul


dianacat777

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With the shouts, though... it was more like, can a werewolf even speak? Its mouth isn't really made for that. Otherwise, sure. Plus a fire-breathing werewolf would certainly be an 'ohshit' moment for any enemy.

 

I did plan on having the Ring of Hircine with that function, in regards to the game saying 'it could be used to control transformations'. That, and Sinding stole it because he wanted more control. It sounds like that was what was meant, really.

 

Cels, excellent idea with the sneak. I was imagining sneak would be on all fours anyways - very low to the ground, to hide in the tall tundra grasses or remain out of sight.

 

Kieran... I don't know. :| Not many people are looking to work on these things right now. I'm just hoping this thread isn't forgotten and lives long enough to see the CS released.

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A degree in crw? Wow, you've brave. :o Writing's really my passion in life, but I just don't think I could ever manage to make a living that way. Think I'm going to go into engineering and then write on the side. Best of luck! And it'd be fun to work with another writer :3

 

 

I feel you on that one. I'm a civil engineer who writes on the side for pleasure :D I too like helping with scripts and dialogue especially when of the fantasy genre. This mod could definitely be a good one, I hope a few people team up to get this thing going! My alt is going to be of wolfblood :)

 

and I'm okay with werewolves not shouting, personally. Would be an amazing twist to see the mixture of wolfblood and dragonblood create a variety of attacks called Howls, though. They'd function similarly, but with a varied effect of some kind...that's where imagination comes in!

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With the shouts, though... it was more like, can a werewolf even speak? Its mouth isn't really made for that. Otherwise, sure. Plus a fire-breathing werewolf would certainly be an 'ohshit' moment for any enemy.

 

I did plan on having the Ring of Hircine with that function, in regards to the game saying 'it could be used to control transformations'. That, and Sinding stole it because he wanted more control. It sounds like that was what was meant, really.

 

Cels, excellent idea with the sneak. I was imagining sneak would be on all fours anyways - very low to the ground, to hide in the tall tundra grasses or remain out of sight.

 

Kieran... I don't know. :| Not many people are looking to work on these things right now. I'm just hoping this thread isn't forgotten and lives long enough to see the CS released.

 

 

Since you mentioned Sinding then I assume you've done the full quest. In that quest, when you find him, after the prison bit, he speaks to you in werewolf form. It's awkward looking since the werewolf's mouth doesn't move, but he can still talk and in his normal human voice, too, Which is also kinda weird looking. So I assume that it's possible. Over all, It's not too far-fetched, all things considered. :thumbsup:

Edited by Zenchii
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Hey dianacat NighTragEl4d here (The blood moon rising addon for CoHR),anyway LogicDragon is working on my mod because i moved to Skyrim modding.

I think its not a bad idea but i will do a mod that probably will blow your mind hehe :P,ill try to ask LogicDragon for help too.

As soon Creation Kit comes out ill start to work on this mod.

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I love this idea but with it would it be possible to have a quest line specific to being a werewolf hunter like the silver hand because i think that would be really awesome

maybe you could kill a wild werewolf or something and then your approached by werewolf hunters or something along those lines

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That's also a pretty good idea, but it's something I'd work on after the base mechanics were down. Of course, they'd have to be mutually exclusive things - you can't be a werewolf/a Companion to join them, and if you became infected (fully infected, not just contracting the base disease), they'd exile you. Hm. Food for thought, there. Maybe the line would involve there being a traitor among the hunters, and having to seed them out alongside exterminating werewolves with your fellow hunters. They might also be pitted against the werewolf packs mentioned above.

 

Which reminds me - I'd also like to add some alchemical ingredients dropped by dead werewolves, like claws, teeth, and hearts. And I imagine a werewolf pelt would be valuable to sell.

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I thought Sinding being stuck in werewolf form was just a glitch. Or... an oversight, or something equally a fallacy.

 

And Night, awesome! Could I please help with it?

 

 

There are three versions of Sinding: Sinding pre transformation in the prison, the quest version of Sinding in the grotto and then the one that spawns in BMG after you help him out. The new one has no quest or anything. It's just a version of Sinding that can actually wander around the grotto, and says more than just "never thought I'd see you again". They did it in oblivion too. They make different NPCs of the same character for different stages of a quest. The way I found this out was that my game bugged out, and the quest version of Sinding in the Grotto never Despawned. lol He's still in the back of the grotto, just standing there. There's also a video of someone who found the 1st version of Sinding still in prison after he transformed.

 

here's the vid.

 

That's why I don't think it was an oversight. For them to make the same mistake twice and not catch it seems unlikely.

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