TheRizzler1 Posted October 13, 2016 Share Posted October 13, 2016 (edited) So I have a speed loader mesh ready to go which I want to have animate-able, imported it, made a new NiNode which I called WeaponSpeedLoader, parented the mesh to it (and named the mesh WeaponSpeedLoader:0) - crashed CK. My next attempt was to parent the speed loader TriShape under the apparently unused WeaponMagazineChild5 (I've used all the other Childs for TriShapes with no issues) - once again this crashes CK. I've checked for Extra Data underneath all the NiNodes and TriShapes but nothing. Anyone know how to achieve this? Here's a picture of essentially all I've done;This is based on the double barrelled shotgun receiver nif Edited October 13, 2016 by TheRizzler1 Link to comment Share on other sites More sharing options...
timtimman Posted October 13, 2016 Share Posted October 13, 2016 There are quite a few things to look out for with .nif's. First is to always re-order blocks before a save (Spells>Sanitize>Re-order blocks). That is the major one. But there are a bunch of subtle things that will make the CK crash. I can't really help you from just an image if it isn't the blocks.But if you sent the .nif I could probably fix it for you and let you know what did it (played a lot with them). Link to comment Share on other sites More sharing options...
TheRizzler1 Posted October 13, 2016 Author Share Posted October 13, 2016 Ah awesome, would really appreciate that man! Will send you the .nif in a sec Link to comment Share on other sites More sharing options...
timtimman Posted October 13, 2016 Share Posted October 13, 2016 (edited) To let everyone searching here know what fixed this particular issue: The BSLightingShaderProperty of the TriShape he'd added to the model was faulty. The following was done to fix it:The Skyrim Shader Type was changed form "Default" to "Environment Map".The Unknown Float 1 to "<float_max>"The bottom values, wetness and such to -1.0 (basically mimicked the working BSLigh.. nodes).A texture set was added and linked it (this is NOT necessary, you can use only materials if you wish). Changed the number to 10 (from six): you have to do "Spells>Sanitize>Reorder Link Arrays" for this to take.The blocks were reordered (Spells>Sanitize>Reorder blocks) and the .nif was saved saved. Edited October 13, 2016 by timtimman Link to comment Share on other sites More sharing options...
TheRizzler1 Posted October 13, 2016 Author Share Posted October 13, 2016 Yeah, embarrassingly enough I inserted a BSLightingShaderProperty without bothering to do anything further and called it a day. :laugh:All good now, hopefully the animation works out. Link to comment Share on other sites More sharing options...
zilav Posted October 14, 2016 Share Posted October 14, 2016 It is known issue with shader settings since Skyrim - if you have SLSF1_Env_Map flag set but shader type is not Envmap at the same time or vice versa, it crashes. Link to comment Share on other sites More sharing options...
TheRizzler1 Posted October 14, 2016 Author Share Posted October 14, 2016 Ah, alright. Good to know exactly what causes it Link to comment Share on other sites More sharing options...
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