AlxRam Posted October 13, 2016 Share Posted October 13, 2016 I just released this mod the other day and I'm working on the first update. I'd really like to make the Cannons above deck fire actual Cannonballs. I don't even care if they hit anything, just firing in a straight line would be cool. Maybe I'll add a puff of smoke and a spark FX. I already made them into activators that play the artillery sound. I've tried many times to reverse-engineer the traps in the CK cells called WarehouseTraps and WarehouseGunTraps. I've also studied the vanilla USS Constitution. I can't make any sense of how they work together. Looks like there's a button, an activator, a dummy weapon and a projectile. If I select one of them they are all selected, so I guess they're grouped together somehow. If I can just get my head around how it works I can take it from there... Kudos and mod page credits for anyone who can help me figure this out. Thank you :smile: Link to comment Share on other sites More sharing options...
ajs52698 Posted October 14, 2016 Share Posted October 14, 2016 (edited) Ill try mess around with it and see If I can figure it out for you as I look forward to your mod :D Edited October 14, 2016 by ajs52698 Link to comment Share on other sites More sharing options...
AlxRam Posted October 14, 2016 Author Share Posted October 14, 2016 Thank you kind sir... Much appreciated, it's quite the little puzzle! Link to comment Share on other sites More sharing options...
EveningTide Posted October 14, 2016 Share Posted October 14, 2016 (edited) They are in this thing called a PackIn, which is why when you select them, all are selected. You need to look for its PackIn file. It should be under the Miscellaneous section, Edited October 14, 2016 by EveningTide Link to comment Share on other sites More sharing options...
AlxRam Posted October 14, 2016 Author Share Posted October 14, 2016 They are in this thing called a PackIn, which is why when you select them, all are selected. You need to look for its PackIn file. It should be under the Miscellaneous section, Aha that makes sense, just like the bird markers. I had wanted to place birds amongst the rigging but I got stumped trying to understand their pack-ins. So I need to learn how pack-ins function. Thanks for the head start! PS: Thanks again for your help with the teleport doors. I decided to take your advice and go with a clean navmesh edit instead :) Link to comment Share on other sites More sharing options...
EveningTide Posted October 14, 2016 Share Posted October 14, 2016 Glad I could help. Link to comment Share on other sites More sharing options...
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