dembuggers Posted December 11, 2011 Share Posted December 11, 2011 I was wondering about how the doors work, will it possible to mod them to lead to another location instead of inside a house for an example. I'm talking about the ones that change your cell location. I'd love to have a mod or attempt to make one that would add some teleporters between the houses/places that the player could own. But before getting into that I wish to ask the modders with experience here will that be possible with the current tools available? It have to be possible when Bethesda releases the Creation Kit, but will it be possible now? So far I've used the "coc" console command but I wish it could be made with an actual item or door. Link to comment Share on other sites More sharing options...
Nadimos Posted December 11, 2011 Share Posted December 11, 2011 theoreticly it is already possible, if you dive into the code with a hexeditor. x) Link to comment Share on other sites More sharing options...
dembuggers Posted December 11, 2011 Author Share Posted December 11, 2011 theoreticly it is already possible, if you dive into the code with a hexeditor. x)I don't like swimming in that water. :P No, seriously, please. :D Link to comment Share on other sites More sharing options...
jimhsu Posted December 11, 2011 Share Posted December 11, 2011 (edited) Trivial if they didn't change up doors. Doors are basically activators that transport you to another cell with a linked door (or the same cell even). http://cs.elderscrolls.com/index.php/Door As far as hexediting, yea that's going to be hard because each door has a unique reference defined in the cell record. Not going to dive in there, no thanks. Edited December 11, 2011 by jimhsu Link to comment Share on other sites More sharing options...
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