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Creature sounds help please


Cohagen

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Hello.


I am hoping anyone would help me with a follower i am making.


I created a vault boy puppet in 3ds max and i attached it to a duplicate of the feral ghoul race now called puppet race.


The puppet race plays the same sounds as the feral ghoul race which i would like to change to my custom ones but not replace


the sounds of all feral ghouls.


I'm not trying to create dialogue, i just want custom sounds when the creature idles, attacks etc.



I have created sound descriptors based off of the feral ghoul ones like 'NPCFeralGhoulIdleAnim' renamed to 'NPCpuppetIdleAnim'


and changed the sounds within to my own.



This tutorial Creature SFX Implementation Guide | TESRenewal: Morroblivion, Skywind, Skyblivion


tells me to edit the behavior graph FeralGhoulProject.hkx to point the races sfx towards my custom sound descriptors.


The application ConverUI might be out of date because i cant get it to do anything with FeralGhoulProject.hkx


so im stuck trying to make FeralGhoulProject.hkx editalbe.



Please share any knowledge you have on this subject, i would really appreciate it as i really want my puppet


to play spooky phrases/music and not just zombie sounds.


Thanks.


601048-1476415092.jpg

Edited by Cohagen
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You should be able to change quite a lot of sounds without even needing to edit the hkx files.

 

Look at Quest CreatureDialogueFeralGhoul. In the Combat tab, for example, you can define a lot of sounds, while using a custom VoiceType in the Conditions to make it play only on your custom creatures. So simply make a copy of the quest, add your sounds, and create a custom voicetype for your puppet. That was actually how I made the "sound injector" for my skyBirds mod that added custom sounds to all the birds from Birds of Skyrim :smile:

 

Also, sounds like ConsciousLoop can be changed directly on the Actor form in the sounds tab.

 

Another option is to put a script on the creatures that plays certain sounds. My Jaws mod for Skyrim used a combination of sounds played via the Actor form and scripted.

 

Your new models look awesome btw. I'm looking forward to your mod :smile:

Edited by steve40
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You should be able to change quite a lot of sounds without even needing to edit the hkx files.

 

Look at Quest CreatureDialogueFeralGhoul. In the Combat tab, for example, you can define a lot of sounds, while using a custom VoiceType in the Conditions to make it play only on your custom creatures. So simply make a copy of the quest, add your sounds, and create a custom voicetype for your puppet. That was actually how I made the "sound injector" for my skyBirds mod that added custom sounds to all the birds from Birds of Skyrim :smile:

 

Also, sounds like ConsciousLoop can be changed directly on the Actor form in the sounds tab.

 

Another option is to put a script on the creatures that plays certain sounds. My Jaws mod for Skyrim used a combination of sounds played via the Actor form and scripted.

 

Your new models look awesome btw. I'm looking forward to your mod :smile:

Thank you :)

Its great to have the puppet speak the phrases i recorded. I'm going to record more sounds now and make him a companion.

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I'm not sure if this is ok because its off topic.

I am sculpting a head for him which is more terrifying for when he fights.

Does anyone know how i can make him change outfit just for combat?

I'm trying to follow tutorials as fast as i can come up with ideas but i can't find one that would help me with this specific one.

Thanks for any input :)

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