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Wondering how to:


aRocaArocan

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Several things come to mind that would increase player involvement and enjoyment.

 

1. Why aren't there entities in the cave complexes? Being relatively dark, dank, and creepy as is,, the addition of malicious critters in the caves would add extra excitement to the player experience.

 

2. The development of scenarios, or quests, involving all the planets of a star system, or ultimately, several local star systems.

 

3. The inclusion of a barter or buy\sell of tech products for all 3 types of the players' inventory. Exo Suit, Ship, and Weapons. The same as above applies,, just changing the NPC conversation and adding a sell - buy option to the tech that is offered, instead of giving the items for a correct answer. Most people that are playing have lots of cash to spend atm, with no place to spend it, I, as a matter of fact, have over 50m units !, with no place or things to spend it on. (Maybe I should buy a Planet ?) ;>)

 

I would like someone to offer help in the designing of these types of suggestions, if no one wants to go the distance in that regard. I have lots of ideas that might increase NMS player involvement.

 

I have questions such as:

 

Structure design, are they made of Mesh ? Sculpts or what ? Can I use Sketchup or Blender to create structures for the game ?

 

The same question for NPC's and creatures, can I use Qavimator for animation support?

 

The question list is extensive, Hopefully, someone will respond and possibly help with the designing and implementation of the above list.

 

You can contact me here or at my Email addy if you're interested.

 

[email protected]

 

 

 

 

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