MASKOAA Posted December 12, 2011 Share Posted December 12, 2011 http://img192.imageshack.us/img192/5819/2011121100001.jpg Small streams like that when you watch them in motion follow the bends perfectly. Wonder if theres a way to use the shallow streams code for rivers? Link to comment Share on other sites More sharing options...
Skree000 Posted December 12, 2011 Share Posted December 12, 2011 can you post an example of one of the 'rivers' exhibiting the phenomena you are describing? im guessing you mean water textures scrolling through objects instead of around them, or into the land, etc. The animated textures on streams or other objects with panning textures (as far as the accuracy of the panning texture is concerned) depend entirely on the geometry of the river mesh, if the mesh contours the land smoothly, with a healthy amount of polygons, the water will flow along it smoothly.The less polygons you have, the more jagged or rough it will look.In regards to the larger bodies of water such as the big rivers, i am guessing due to the sheer size of the rivers there are no custom mesh alterations around pieces of land such as islands and rocks, and no panning additive blended texture to interact with in these areas Link to comment Share on other sites More sharing options...
zebai Posted December 12, 2011 Share Posted December 12, 2011 i noticed the other day that the stream outside of whiterun stables "flows" in the opposite direction of its animation. I killed a few of those khajits as they were annoying me and i noticed them floating upstream. Link to comment Share on other sites More sharing options...
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