TheRizzler1 Posted October 15, 2016 Share Posted October 15, 2016 Why can't animation just work? Anyway here's a render straight from 3ds max showing the what the (unfinished) reload animation for my weapon is supposed to look like; https://www.youtube.com/watch?v=7_zPE-mRpys&feature=youtu.be And here's what the result is ingame. (ignore the gun exploding and stuff, only the idle and reload are 'in' so far) http://s1.webmshare.com/PGEoL.webm Every now and then the gun twitches, and the animation in general is played slower than in 3ds max Not sure how to rectify this, as it requires knowledge of havok tools and I only started using them recently. I even tried exporting with the timeline set at 120 fps. Any help? Link to comment Share on other sites More sharing options...
TheRizzler1 Posted October 15, 2016 Author Share Posted October 15, 2016 (edited) I've lessened the twitching - exporting with the 3ds max timeline set to 240fps seems to have reduced it a lot (at the cost of a few hundred kb higher file size), but as long as I export at a low framerate for animations with less movement e.g. idles then there shouldn't be a massive increase in sizeThe animation is still playing slower ingame unfortunately. Edited October 15, 2016 by TheRizzler1 Link to comment Share on other sites More sharing options...
TheRizzler1 Posted October 15, 2016 Author Share Posted October 15, 2016 Turns out it was human error, I had set the reload speed to 1 ages ago before I started the custom animation, but had to spawn the weapon again for the values to be updated. Problem solved! Link to comment Share on other sites More sharing options...
steve40 Posted October 18, 2016 Share Posted October 18, 2016 Watch out for those damn cabbages... http://churchit.com/wp-content/uploads/2010/05/dilbert-human-error-620x192.gif Link to comment Share on other sites More sharing options...
TheRizzler1 Posted October 18, 2016 Author Share Posted October 18, 2016 I'll stay vigilant rofl Link to comment Share on other sites More sharing options...
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