warbrand2 Posted October 15, 2016 Share Posted October 15, 2016 ok, the fact that the only defenses we have are traps (mostly useless), gaurd posts, and autoturrets is just limiting. so bellow are requests for some different defenses. also how do we not have a manned turret defense item yet, seriously the animations and function are already there, and the only real work would be to make a tripod for it with a settler assignment point for it to be used. Request one: heavy tripodinfo: a defensive mount that the player can put a minigun on gattling laser on, once it is "armed" the player can assign a settler to it to defend, giving a 90 degree area of fire. pros and cons+higher rate of fire then automated guns+can not be destroyed in attacks+as used by a settler its "health" is dependent on the settlers armor- limited firing area- requires a minigun or gattling laser to arm Image reference: http://world.guns.ru/userfiles/images/machine/mg69/m134d-naval.jpg Request two: HEAVY BUNKERinfo: the cannon off of the tanks seen in the wasteland mounted to a bunker like structure (snaps into place in building is counted as a "roof tile", has a seat in it, which would use vertibird pilot animations, seat would need getting in an out animations, bunker can be used by player. function: like the tripod must be assigned, and can be used by the player. unlike the tripod it has 360 rotation, and is armored to [censored] and back. uses missiles as a defense, and though it fires slowly and rotates slowly it does 4x more damage then a missile launcher armed settler or turret. pros and cons+heavy damage.+high health, takes 2 direct mininukes to destroy, though if not bunker-ed right the first is going to kill/down the user.+massive tank cannon defending your settlement-slow turn speed-slow fire time-actually requires putting ammo into the feed system holds up to 100 rounds. Image reference: http://bunkersite.com/images/nl/coldwar/sherman-olst2.jpg Request three: minefieldself explanitory, this defense is a minefield area, more or less a marker only visible in settlement build mode, (similar to invisible guard posts. how a minefield works is you assign a settler to it and they will start placing frag mines upto 8 per area, these mines will not go off if aproched by settlers, settlement animals, automatrons, or merchants. and anything hostile will quickly find htem selves blown to bits. note: this one may need tweeking as it is more or less an idea for a box area that tells settlers to place mines in it. Link to comment Share on other sites More sharing options...
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