Achronos11 Posted October 15, 2016 Share Posted October 15, 2016 (edited) Just some suggestions for a more realistic game..more strategically city defense/security and reaction toward the crime. I would love if someone could be able to implement some of them. If there are mods that do similar things, please let me know. 1 - Unless you are a thane, you must leave your weapons before entering jarl's place. It's just weird that anyone can just waltz in jarl's house. It was especially bothering me with the Blue Palace. High king has recently been murdered, but it's still ok for anyone to visit Blue Palace, no search on entrance, you can easily fus ro dah Elisif... In my opinion, weapons should be stored inside master locked chest, and the guard has the key. Upon exiting, you receive your weapon back.Similar thing has been done in Fallout: New Vegas when you try to enter Silver Rush shop. You just talk to the guard and weapons are automatically removed and stored in a locked crated.http://i65.tinypic.com/zxvdf.jpgOk, you still should be able to cast spells... 2 - Each city should have a warning siren (a horn or a large bell signaling the guards to close the gates, raise drawbridge, be on alert).For example. If you commit crime inside the Whiterun, drawbridge outside will be raised, preventing you from leaving quickly. You would need to lower the bridge, which will take time and stamina. Or you will need to jump from the high city walls.http://i68.tinypic.com/nv36ut.jpghttp://i68.tinypic.com/72tveq.jpg Similarly, if you commit crime in Solitude, guards will be alerted to lock the metal gate (before the main gate). It should be expert/master lock, with one of the guards having the key...or the key will be inside locked chest above.http://i64.tinypic.com/15oj9k8.jpg Above the gateway, there should also be bars, preventing you from easily leaving (and also preventing you from entering from from the mountain side).http://i65.tinypic.com/24ovxq0.jpg Basically, every city should have some kind of way to make your escape difficult if you are a wanted criminal - not just bunch of guards, but also more obstacles. 3 - Family of the people you've murdered will hire assassins to deal with you (or attack you if you enter their house). In vanilla game, if you kill a merchant's family member, they just say "I should bash your face in after all you've done." and continue to sell you their items. -_- 4 - Merchants won't buy guard armor and shields (because having those items means that you stole them). 5 - Fine for killing people is much higher. And even after you pay it (or serve the jail time) people in that hold will still have negative reaction toward you, and merchants will sell you stuff for much higher prices. 6 - The second time you commit murder in hold, you will lose your property and thaneship in that hold. Edited October 15, 2016 by Achronos11 Link to comment Share on other sites More sharing options...
shadowkat678 Posted October 16, 2016 Share Posted October 16, 2016 I like this idea. I can't do anything, because I have no clue how to mod, but I 100% support it and would love to see someone take this up...especially if it could be ported to remastered xbox. Cause that would be all I could use. It would also make it better when you have a mod installed for secret exit out of the city, because it feels like you need to use them. You'd just have to lose pursuit first so they can't follow you/block it off for next time. Link to comment Share on other sites More sharing options...
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