robinsw89 Posted October 15, 2016 Share Posted October 15, 2016 I'm making a bashed patch for the first time as I have several mods that touch leveled lists.I'm encountering an issue though and don't want to continue until I know how to correctly proceed.I'm using aMidianborn Book of Silence and I'm also using the content addon for it. Now when using the content addon, you are told by the mod author to disable a couple of aMidianborn ESPs when you decide to install the content addon. I did this. But now Wrye Bash is listing one of those disabled ESPs in the list of plugins that will be included in the bashed patch. Now it's set on automatic but I can uncheck that and manually add or remove plugins that are shown in the list.My question is:Will including disabled ESPs do any harm? A.k.a. re-enable them when they become part of the bashed patch? If so, should I manually remove this disabled ESP from the list then? OR will any disabled ESPs that go inside a bashed patch STAY disabled once they are part of the bashed patch and allow me to NOT have to remove the disabled aMidianborn ESP from the list?Thanks. Link to comment Share on other sites More sharing options...
panurgy Posted October 15, 2016 Share Posted October 15, 2016 If you're using the Content add-on, just hide the other three files (in Mod Organizer) or delete them. You don't want to include them in the Bashed Patch, and you don't want them activated in your load order. In general, if Bashed wants to "merge" and deactivate a patch, it's safe to do so. But you only do that when you want the changes and content from that particular plugin. And you don't in this case. Link to comment Share on other sites More sharing options...
robinsw89 Posted October 15, 2016 Author Share Posted October 15, 2016 I'm not using MO, I'm using NMM. What I did was simply 'uncheck' the 3 ESPs that aMidianborn author says you should set to inactive. He says it like so: - Activate aMidianBorn_ContentAddon.espMake sure the following pulgin files are NOT active- Glass_Variants.esp or AMB_Glass_Variants_Lore.esp- Differently_Ebony.esp- aMidianborn_Skyforge_Weapons.espSo what I did was uncheck these plugins in the NMM plugin list.Now, when I click rebuild patch (I chose 'skip' btw when asked to merge patches as that's what this guide tells me: https://www.reddit.com/r/skyrimmods/wiki/beginners_guide#wiki_wrye_bash Quote from that guide: 'Only enable "Leveled Lists" (uncheck all other boxes)(if it prompts you to select patches to merge with a popup, select "Skip". Do NOT deactivate the patches as it tells you to. Just skip...If it didn't prompt you, but you see "Merge Patches" enabled in the Rebuild Patch window disable that now. Merged Patches are better done in TES5edit)' Anyway, when I press rebuild patch, I get the menu where I uncheck all boxes except 'leveled lists'. Now I press 'leveled lists' to check what plugins are in there. It has AMB_Glass_Variants_Lore.esp in the list. But I have that ESP unchecked in my NMM plugin list. So my question is:Do I just press build patch and have this unchecked plugin in my bashed patch OR do I removed it from the bashed patch by unchecking 'automatic' so I can then click the AMB_Glass_Variants_Lore.esp and press REMOVE.So what should I do.You say:'If you're using the Content add-on, just hide the other three files (in Mod Organizer) or delete them. You don't want to include them in the Bashed Patch, and you don't want them activated in your load order.'But the way I see it, aren't they 'hidden' because I unchecked them in NMM? And aren't they no longer activated in my load order because again, I unchecked them in NMM?What this means then is that I should indeed remove AMB_Glass_Variants_Lore.esp by pressing automatic in the bashed patch menu and remove it before i press BUILD PATCH, is that correct?I'd rather not delete the 3 ESPs, AMB_Glass_Variants_Lore.esp included because the aMidianborn author did not excplicitly say so in the guide. He only says: 'Make sure the following plug-ins are NOT active'. Not active and delete is two different things. I'm not a very technically savvy person so I've learned when it comes to modding to EXACTLY follow instructions as not to f*#@ things up royally.So can you ELI5 explain to me exactly what I should do then because I really don't understand completely and don't want to f*#@ up my game or something. Link to comment Share on other sites More sharing options...
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