xenxander Posted February 10, 2008 Share Posted February 10, 2008 I posted this in the uploaded files section in a thread and thought it was worthy as a request. I would like to propose that in order to use alchemy you also must have ‘water’ in your inventory. I do not suggest changing anything like ale, mead, or beer into water, but I suggest adding a new “potion” called water. Effect if drank – restore fatigue 10pts. But that’s not the main purpose. When you use alchemy, water isn’t one of the ingredients you can add, but if you don’t have water in your inventory, it will say “you must have water to brew a potion”. Every time you use alchemy, one water along with the ingredients you’ve selected, will be removed. Water has a weight of 0.1, and you may buy it for 1 septim. If you try and sell it, it will be worth 0, and will only give you the option “give away water?” This will be done for balancing. Water will be sold in bulk – usually 50 or 100 in just about every inn and/or bar that sells beer and/or ale, and in massive bulk in alchemy shops (say 200 or more). This also has the nice role-play factor that you’re using the water bottle as the bottle for your potion, thus explaining where the bottle comes from. Link to comment Share on other sites More sharing options...
bben46 Posted February 10, 2008 Share Posted February 10, 2008 An interesting idea, how about being able to use the wells to get water? Most of them are useless anyway. Possibly you need the water from a particular well for certain potions. The rivers are too polluted for potion use. Then you will need to add water bottles to the game. I have seen useless empty hist bottles that could be used for potion bottles. You need to have an empty bottle of some kind in your inventory to get water from a well. Up until now, I had never thought about where the bottle comes from when you make a potion. How about a mod that requires an empty bottle for each potion? The bottles could be picked up in various places as clutter, or purchased from merchants or at the mages guilds. Possibly fancier more expensive bottles needed for higher level potions. Link to comment Share on other sites More sharing options...
Abramul Posted February 10, 2008 Share Posted February 10, 2008 The question that this mod's feasibility hinges on is whether the Alchemy window can be forced to close. Link to comment Share on other sites More sharing options...
xenxander Posted February 11, 2008 Author Share Posted February 11, 2008 Ah I have it. You can't even 'use' alchemy if you don't have water. Have a scripting effect on the alchemy apparatus to where if you do not have water, you'll get a message as I have stated. that way you circumvent that issue. The window won't have to be closed, it just won't open unless you got the H20 ^_^Perhaps? Edit: ah but that does leave the problem when you're in the alchemy window yes... if you run out of water bottles, how to make it close...Hmm how about a pop-up scrip effect "You have no water" when you click "create potion", so it doesn't make your potion.It wouldn't have to close the alchemy window, just prevent you making another potion with that same pop-up when you try and basically the only thing you can do is 'close'.I guess the way I can see it is in pseudo-code like this:On alchemybrewpotion:check: if player.waterbottlecount < 1, then:Script effect: "you have no water", return.else: script effect (make the potion) player.waterbottlecount = player.waterbottlecount - 1return.-End edit. as for empty bottles? I thought of that in Morrowind because they did have empty bottles as 'clutter' but not needed here if you just add water bottles. Using wells and rivers would be out, just because this mod is simply about water bottles (as stated, this is needed becasue it provides the 'bottle' for you without adding things like waterskins, etc) I don't want this mod to be overly hard to script - i cannot script, I have no knowledge of programming languages other than visual basic and q-basic (which are just about useless). Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 11, 2008 Share Posted February 11, 2008 The question that this mod's feasibility hinges on is whether the Alchemy window can be forced to close.As far as I know, menus cannot be forced through scripting. Additionally, any scripting would be unable to subtract from a water item as potions are added without relying heavily on some of the more irresponsible uses of OBSE. Even then, there would be no way to prevent further potions from being made when you run out (short of adding another very irresponsible process of removing all alchemy ingrediants (removing items in this manner (even if it was just the apparatuses) would also probably crash the game)), instead you would just be unable to re-enter that menu without getting more. We'll just go with the story that the hero is using their spit, or that water is carried and stored in the existing equipment. Or that everything has an unnaturally high water content (makes sense since people seem to live fine just eating bread and meat). Link to comment Share on other sites More sharing options...
xenxander Posted February 11, 2008 Author Share Posted February 11, 2008 I.. think I see. So in practicle purpose, this cannot be done? :( *sniffles* Link to comment Share on other sites More sharing options...
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