SpoiledCabbage Posted October 16, 2016 Share Posted October 16, 2016 (edited) Pulse weaponry in Fallout 4 really lacks any versatility beyond dealing with the roaming rogue robots, giving little reason for players to even bother carrying around the damn things, so my proposal is thus. Make it so that Pulse Weaponry drains the Fusion Core of Power Armor so as to give them more of a purpose. By draining the Fusion Core of an enemy's set of Power Armor, you'd prevent damaging any of these pieces as well as forcing the wearer to abandon the frame, making them a squishier target, without having to pickpocket or shoot out the Fusion Core. This sort of mod would be ideal for anyone who intends to be fighting the Brotherhood of Steel and also would add a greater challenge to the game for players who've become too comfortable roaming around in their fully upgraded X-01 Power Armor. **EDIT** - Hitting a target wearing Power Armor with a Pulse weapon would drain the Fusion Core till it's empty and the target is forced to exit the suit. Edited October 16, 2016 by SpoiledCabbage Link to comment Share on other sites More sharing options...
jimmygitto Posted October 16, 2016 Share Posted October 16, 2016 This is a great idea, a lot of potential. The fusion core drain could be one way, or maybe it would be immersive if it has a total disabling effect. This could be temporary ("system reboot required"), or the armor has to be repaired. It would be really fun if enemy npc's would use them against you here and there when you are in power armor, especially "higher tech" factions/enemies. I actually use a mod that increases power armor DR, because I think it is contrary to the premise the way small arms disable power armor so quickly in the base game, but it would be really cool if they had vulnerability to pulse weaponry. It would be pretty exciting if you got shut down and had to exit your armor mid-combat because an npc was clever enough to use pulse against you. Or, maybe it behaves like you are carrying too much weight, so you'd have to get it back to a station for repairs, rather than just completely disabling it. Also you could make a shielding armor mod available to power armor or automatron robots to counteract. I generally think the pulse weaponry is underutilized by the game. It's pretty useless. But this would add a lot of fun to the game if someone could tweak it make it a bigger part of the action. I like your idea. Link to comment Share on other sites More sharing options...
SpoiledCabbage Posted October 17, 2016 Author Share Posted October 17, 2016 (edited) Bump Edited October 18, 2016 by SpoiledCabbage Link to comment Share on other sites More sharing options...
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