OneOnOne1162 Posted October 16, 2016 Share Posted October 16, 2016 So, I'm creating a summon mod for, among others, mammoths and giants. I've already done skeevers and sabrecats and trolls and such and those spells work fine. However, I can get to the point where the spell shows up in my character's hand, charge it (so my magicka goes down) but then when I let go of my mouse button to actually cast the spell it doesn't happen and all of my magicka gets refunded. I however have no idea why the hell this is happening. Anyone got any ideas? Are there modders who've already made such a mod so maybe I can ask them? Link to comment Share on other sites More sharing options...
Elias555 Posted October 16, 2016 Share Posted October 16, 2016 Are you testing while indoors? Is the creature allowed to be indoors? Link to comment Share on other sites More sharing options...
OneOnOne1162 Posted October 16, 2016 Author Share Posted October 16, 2016 Are you testing while indoors? Is the creature allowed to be indoors?I've tried it both inside of the hall of countenance and outside in the courtyard of the college of winterhold. Link to comment Share on other sites More sharing options...
OneOnOne1162 Posted October 16, 2016 Author Share Posted October 16, 2016 Are you testing while indoors? Is the creature allowed to be indoors?I've tried it both inside of the hall of countenance and outside in the courtyard of the college of winterhold. Apparently there still wasn't enough space outside in the courtyard of the college. When I went outside of Winterhold to large snowy plains it did finally work. Link to comment Share on other sites More sharing options...
Arkadaemus Posted October 18, 2016 Share Posted October 18, 2016 (edited) Sounds like trying to summon Durnehviir into a space too small. I guess all Conjuration spells do a comparison check for summoning versus space? Interesting variable to figure in for some custom spells. Edited October 18, 2016 by MarkyKiller Link to comment Share on other sites More sharing options...
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