Jump to content

Dynamite Lighter as lightsource.


Yoshh

Recommended Posts

http://i94.photobucket.com/albums/l106/Korugawa/Fallout%20-%20New%20Vegas/Modeling%20Works/enb2011_8_29_19_46_59.jpg

So, yeah. I always felt like having one of these. I took out the dynamite so that only the lighter would show up, but couldn't do anything about the hand. Not sure if there's any unused throw animation slot that I could overwrite anyways. I tried thinking about scripting an "on-use" effect to call for the light source, but eventually gave up. Is anyone willing to give it a try? Or at least lend me a hand. :thumbsup:

Edited by Yoshh
Link to comment
Share on other sites

Haha looks like he's giving a Nightkin and old fashion handy :O

 

Sorry but I had to.

 

Great idea though.. Someone mentioned this a while back but it would be awesome if you started with an incomplete pipboy and had to find upgrades within the game to increase its functionality.. This would be perfect if you didn't start with the pipboy light, and instead needed to find and install it.

 

So that's at least one endorsement for when it's made.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...