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Best way of exporting weighted objects to 3DS Max?


flipdark95

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I'm working on a suit of power armor for Fallout 4 and I need some help trying to export weighted (but not rigged) objects from Blender to 3DS Max so I can import them into Fallout 4's file format. Is there a export method that keeps the vertex weight groups on each object and preserves them so that in 3DS Max I can open up the object and see them ready and waiting in the Skin modifier?

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