PraeterVictus Posted October 17, 2016 Share Posted October 17, 2016 (edited) So I know that you can add alternate skins to characters in the Creation Kit by creating a texture set and setting the character to use it. What I'm wondering is, would it be possible to do the same thing with models for outfits? I'm working on an update for my armor mod, which will have tons of different options (8 colors, 5 optional glowing colors, plus a non-glowing version, and many other options, so the overall possibilities will be pretty numerous), and I'm trying to figure out if there's a way to apply those alternate colors and glowmaps to the model using texture sets in the Creation Kit, without having to create a new mesh for each item (since obviously that will cause it to take up quite a bit more memory). So far I haven't seen an option for this in the Creation Kit. Edit: While we're at it, is it possible to apply glowmaps to a model that doesn't already have them through the Creation Kit, or would I have to make a separate model with glowmaps and emittance enabled checked in the material editor? Edited October 17, 2016 by PraeterVictus Link to comment Share on other sites More sharing options...
Crimsomrider Posted October 17, 2016 Share Posted October 17, 2016 Yes you can. Just copy your first material BGSM file, open it and change the texture sources in it. Then in the Creation Kit when choosing a nif, you choose "Material swap" and you choose the material for different color. Link to comment Share on other sites More sharing options...
PraeterVictus Posted October 17, 2016 Author Share Posted October 17, 2016 Oh wow, I must be blind, I didn't even see that option. crimsomrider, is there no limit to your knowledge and abilities? :) Link to comment Share on other sites More sharing options...
Crimsomrider Posted October 17, 2016 Share Posted October 17, 2016 (edited) Unfortunately there is, but limits were mean to be surpassed ^^ Edited October 17, 2016 by crimsomrider Link to comment Share on other sites More sharing options...
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