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Mod Assistance: (Devinpatterson if you're out there) or anyone.


Skyviper086

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Hey

 

After several Fallout 4 play throughs I'm getting back into Vegas a little bit. So I have this weapon mod that uses the add/remove item script/feature when you use a secondary fire option on the weapon.

 

Every time the secondary fire is used a little corner message appears saying this item was taken away and this item was added. I'm wanting to know how I can remove those corner notifications without messing things up in the scripts.

 

Thank you!

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Oops, sorry; I thought this was the MA forum. I probably should have explained that more.

 

Yeah, you'll have to edit the script which controls the weapon switching. The third parameter may be stated as 0 or omitted entirely. You'll have to find all the AddItem and RemoveItem function calls change or add it as appropriate.

 

The mod might require NVSE so if you're messing with the scripts you'll need to have NVSE set up with the GECK.

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So I have this weapon mod that uses the add/remove item script/feature when you use a secondary fire option on the weapon.

 

Every time the secondary fire is used a little corner message appears saying this item was taken away and this item was added.

 

Thank you!

wait to I look in the mods scripts for this? Or somewhere else? I'm not seeing that line in the scripts of the weapon mod. ... but I'm stoopid like that.

I think the key clue is the secondary fire. Assuming your secondary fire is a hotkey, it is probably running in it's own separate quest script via NVSE's is/getKeyPressed. You can track down the quest script pretty easy by firing up fnvedit and looking under the mod's script heading. Then open it up and change the parameter/switch of the additem function. Note though, that if it's a weapon it probably uses addItemAlt (to avoid the invisible weapon glitch) but it uses the same parameters.

Or just link to the mod and I can sort through it real quick for you.

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