TheRizzler1 Posted October 18, 2016 Share Posted October 18, 2016 It's your boy Rizzler again, with yet another problem. I've noticed my gun's sights are out (in the second image I've moved the sight meshes to the right to try and rectify, but as you can see they still don't get near to the actual impact point) Yet when I modelled the gun the sights are in line, and I've made sure the sights are perfectly in line with the camera as well. (1st - the model, orthographic view, 2nd - the animation from the front, orthographic view) I've checked my zoom data entry and all of my object mods to make sure nothing is going on with offsetting the camera. You'd think that might fix it, but as the front sight is out, the evidence points to the fact that the entire gun is out by some margin. I've done a quick fix to this (moved the back and front sights sideways to accommodate for the offset) but I'm not too happy about leaving it like that. I guess it'll do, but if anyone comes across the same problem and either looks into it deeper or resolves it, I'd like to know how you did it! Link to comment Share on other sites More sharing options...
Deleted15964729User Posted October 19, 2016 Share Posted October 19, 2016 This is way beyond my skills but it couldn't something as simple as FOV messing with it? Link to comment Share on other sites More sharing options...
TheRizzler1 Posted October 19, 2016 Author Share Posted October 19, 2016 Unfortunately not, there's quite a few things that could effect the actual alignment of the sights, including how the model is made, how the weapon is animated and whether there's any camera offset going on, but I've tested all of those and haven't come close to fixing it. FOV doesn't move the position of the camera or gun, it just increases the view angle of the camera (which might make objects look like they are further away, but otherwise wouldn't cause something like this) Link to comment Share on other sites More sharing options...
Hallgarth Posted October 25, 2016 Share Posted October 25, 2016 The vanilla .44 magnum receiver mesh is offset to the right slightly, but is central in game. Maybe you could do the same and offset the receiver .nif and it's attach points for barrels/sights etc. That's the only thing I can think of to correct it. Link to comment Share on other sites More sharing options...
agent76484 Posted April 13, 2019 Share Posted April 13, 2019 - try aligning the FRONT SIGHT with ( fZoomDataCameraOffset )- then re-arrange the BACK SIGHT in the .nif Link to comment Share on other sites More sharing options...
langnao Posted April 14, 2019 Share Posted April 14, 2019 Also the "Zoom Data" under the Game Data of the weapon. U can create a new zoom data with whatever camera offset and assigned to the weapon. Link to comment Share on other sites More sharing options...
TheRizzler1 Posted April 14, 2019 Author Share Posted April 14, 2019 I appreciate the replies but I fixed this years ago, and in fact in the time since have discovered an even better solution which I covered in my weapon modding tutorial series haha (link below) https://youtu.be/z3Bfp9U7vYU?list=PLGGw--fFEeZd5HM9shaaANPuXP9zAgmAN&t=3137 Link to comment Share on other sites More sharing options...
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