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Custom weapon gun sights not in perfectly in line ingame even though I modelled/animated them that way


TheRizzler1

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It's your boy Rizzler again, with yet another problem. I've noticed my gun's sights are out (in the second image I've moved the sight meshes to the right to try and rectify, but as you can see they still don't get near to the actual impact point)

 

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Yet when I modelled the gun the sights are in line, and I've made sure the sights are perfectly in line with the camera as well. (1st - the model, orthographic view, 2nd - the animation from the front, orthographic view)

 

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I've checked my zoom data entry and all of my object mods to make sure nothing is going on with offsetting the camera. You'd think that might fix it, but as the front sight is out, the evidence points to the fact that the entire gun is out by some margin.

I've done a quick fix to this (moved the back and front sights sideways to accommodate for the offset) but I'm not too happy about leaving it like that. I guess it'll do, but if anyone comes across the same problem and either looks into it deeper or resolves it, I'd like to know how you did it!

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Unfortunately not, there's quite a few things that could effect the actual alignment of the sights, including how the model is made, how the weapon is animated and whether there's any camera offset going on, but I've tested all of those and haven't come close to fixing it. FOV doesn't move the position of the camera or gun, it just increases the view angle of the camera (which might make objects look like they are further away, but otherwise wouldn't cause something like this)

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The vanilla .44 magnum receiver mesh is offset to the right slightly, but is central in game. Maybe you could do the same and offset the receiver .nif and it's attach points for barrels/sights etc. That's the only thing I can think of to correct it.

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