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Requesting information on adding spells with TESSnip


jordanrooben

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Just what the title said, I feel that the magic system in Skryim needs some overhauling, and i'd like to try my hand at it, but I don't have any clue how to do it in TESSnip. I'm also working on another mod where I would like to be able to add magic effects like frost resist or storm cloak while still allowing the armor to be enchanted. I don't know how it would work but I imagine you could do it through scripting or maybe having it be enchanted but still have whatever variable is used to disable enchanting turned off. Any information would be greatly appreciated.
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  On 12/13/2011 at 3:23 AM, jordanrooben said:

Just what the title said, I feel that the magic system in Skryim needs some overhauling, and i'd like to try my hand at it, but I don't have any clue how to do it in TESSnip. I'm also working on another mod where I would like to be able to add magic effects like frost resist or storm cloak while still allowing the armor to be enchanted. I don't know how it would work but I imagine you could do it through scripting or maybe having it be enchanted but still have whatever variable is used to disable enchanting turned off. Any information would be greatly appreciated.

 

First point, you cant script before CK. It's very possible to add spells but I had a lot of trouble adding spell effects [MGEF] In terms of 'how' you'll really need to do your homework and get a basic level of understanding of TESSNIP. You can have as many spells/enchantments as you like, just not sure about natively supporting them so you can add on more enchantments, but more than likely you can because they have 'silver' weapons and the like. You'll simply have to add the extra effects and test it. In SPEL there is a bunch of info, check out THIS page for further details. You will want to make new ones of those and probably want to sell them in stores and a whole bunch of others stuff. Hex editing isn't rocket science, it's just adjusting figures, but it will take some time to get a grasp of where they are and what they do, I've only given you the broad strokes.

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