JoeParmaggio Posted October 19, 2016 Share Posted October 19, 2016 (edited) Hi Guys, long time user, first time poster. I just started to mod FNV and was rather succesful until now. I have troubles installing Fallout Character Overhaul. All faces are replaced with red dimonds with exclamation marks, oviously the meshes are missing. I had trouble installing any mods for FNV with any manager I used (FOMM and NMM) so I started to install manually, which worked like a charm. By now have installed NVSE, DarnedUI, oHud, Project Nevada, Mod Config Menu,NMC ad some other clutter related texure mods and Yup, so nothing that would create a conflict.I have reinstalled FOC 3.0 several times, 2.3.1 (i think) once, I have installed FOC 3.01 both with the manager and manually, I have created a merged patch and de- and revalidated Archives. I have not jet looked at my load order but I don´t think that´s the problem, and also I´m really bad at that. My hunch is that WIN 10 messes with the admin rights. I have nothing to back that up exept that I had similar troubles modding FO 3. Basically, I´m looking for a way to install FCO manually but I have troubles picking out with parts of the whole package I need. I would like to enjoy FNV without terrible butterface wastelanders, if any of you has suggestions or solutions I would really appreciate that. Felix Edited October 19, 2016 by JoeParmaggio Link to comment Share on other sites More sharing options...
dubiousintent Posted October 20, 2016 Share Posted October 20, 2016 (edited) Three things: 1) You say "install manually", implying you are not using a mod manager. Just to clarify: how are you managing "ArchiveInvalidation"? (I'm not certain that your "de- and revalidated Archives" is the same thing as "toggling" the AI feature of a mod manager.) That is the most likely cause of your missing meshes. 2) Also make sure that in Fallout.ini and FalloutPrefs.ini that "bLoadFaceGenHeadEGTFiles=" is set to "1". 3) Did you install FNV to the default Steam location in "C:\Program Files" folder tree? If so, please read the article "Installing Games in Windows Vista+" in my signature, and move it. That alone will solve many "strange behavior" issues. -Dubious- Edited October 20, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
JoeParmaggio Posted October 20, 2016 Author Share Posted October 20, 2016 (edited) 1) I´m using NMM just for Archive Invalidation and to organise my plugins. But since the automatic installers from the nexus didn´t work for me I started to install the mods manually. 2) I have changed the Inis. 3) I´ve installed FNV in G:\Steam\... and so on. I found out about the C:\Program Files being protected when patching and modding Baldurs Gate 1+2 a while ago :D Edit: Sooooo, I just went ahead, made a backup and put everything I deemed neccesary from the FCO 3.0 manual download into my data folder. I can´t start a new game and can´t load saves from the outside of the mojave but I could load a save from inside the gasstation in goodsprings and most of the meshes were there. Face, theeth, hair were there, the only thing I was missing were some handmeshes. I think there´s two things there: The broken game is probably because I messed something up esm. or esp. -wise. But the meshes are there and something is preventing NMM to set them up properly.Also, I first installed the animated sweat.esp via the installer but the plugin just appeared in NMM. Edited October 20, 2016 by JoeParmaggio Link to comment Share on other sites More sharing options...
dubiousintent Posted October 20, 2016 Share Posted October 20, 2016 (edited) You can install "manually" alongside any mod manager. The issue is that the manager may not "see" the mod due to where it is "looking" for it. You have to manually install where the manager is expecting to find the mod files. I am not an NMM expert (don't use it myself), but from what I have glimpsed and heard, it places "installed" mod files elsewhere than in the 'Data' folder, which is where "manual" installs typically are placed, and puts links to those files in the 'Data' folder when they are "activated". So, you should check in the Nexus "Open Beta Feedback" forum and search the web on where NMM places it's files. Once NMM can "see" your mods, then toggling it's "ArchiveInvalidation" should be all you need to get the missing meshes. If a particular mod manager is not working for you, either spend some time finding out why it isn't or use a different one. The various managers for FNV are briefly covered here. In the long run it is time well spent either way. -Dubious- Edited October 20, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
JoeParmaggio Posted October 21, 2016 Author Share Posted October 21, 2016 Thanks for the advice, gonna do that. Do you have experience with FO Redesigned and ENB? I was looking forward to installing some ENB but FOR,the only viable alternative, states that it is programmed for playing without ENB. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 21, 2016 Share Posted October 21, 2016 Some experience with ENB. Expect a FPS hit of around -(30-50). See this in "FNV General Mod Use Advice" and the group of "issues" beginning with this in "Fallout NV Mod Conflict Troubleshooting" guide. As for FO Redesigned, I would take that to mean it was designed using vanilla lighting, but I haven't used it. If you are willing to get into the details of ENB settings you can probably tweak a preset's settings to suit. But will take research and experimentation. Strongly recommend you get your basic game setup and priority mods working before you start working on "beautification". Higher resolution textures have a lot of impact on your graphics system. Know what sort of "playability" you can expect before you start adding such mods so you have an idea as to their impact. Install and test them one at a time. -Dubious- Link to comment Share on other sites More sharing options...
JoeParmaggio Posted October 21, 2016 Author Share Posted October 21, 2016 The question is wether I try to get FCO to work and install ENB afterwards or I just leave the ENB and install FO Redesigned. As for the basic setup I was nearly there, exept for mostly some gamplay tweaks, a couple of textures and the ENB. Meh. I´m going to give it another go tomorrow. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 21, 2016 Share Posted October 21, 2016 Get FCO to work first, without ENB. You can "disable" it's "post-processing" without uninstalling by simply renaming it's "d3d9.dll" file, and then re-enable it by renaming back later. (You want to leave ENB Boost active.) -Dubious- Link to comment Share on other sites More sharing options...
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