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Skyrim - Not the next generation RPG


gigantibyte

  

33 members have voted

  1. 1. Would you pay $200 for an RPG as described?

    • Yes
      7
    • No
      26


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Online would RUIN it, and you know it. Chatting with other Dragonborn about the mudcrab you just saw the other day? Just imagine that. d:
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So I'm not sorry I bought Skyrim, and after this post I'll be playing again. $60 was a great deal for what I got. However, I can't help but feel the game really hasn't advanced much in 5 years in terms of immersion, and in some regards immersion elements have been lost. l would gladly pay $200 for a game with:

 

- NPCs that responded to voice recognition and / or to non scripted topics

- Environments that were not static (trees can be chopped, new construction, houses can burn to the ground, etc.)

- catacombs and dungeons so large you could get lost (random computer generated would be best)

 

And not really about immersion, but my ideal single player rpg game would include access to an ingame but online player market to meet, chat, and trade with other players.

 

Not a bloody clue what you are smoking.

 

-Voice recognition? They barely got that crap to work on Siri...

-Destructible environments? To do that, you'd have to not only model all of the environment in the game (Which spans 15 or 25 miles) but ANIMATE a destruction sequence and make an end-result model. Do you have any idea how difficult it would be to do that? That's like 5x more work. It's not only not cost effective, but a absolute useless waste of time for something people don't care that much about.

-Oh. I'm sorry that 150 dungeons isn't good enough. You want bigger dungeons. And really? You didn't get lost in some of the ancient Dwemer cities? Those things are gigantic. Yes they are linear (Go in one direction) and to get lost you would need a maze...but I don't quite understand the full "meaning" or "Fun" out of getting lost in a dungeon.

 

As Todd Howard as said, we have enough online games, we barely have any good single player games. Bethesda Game Studios has said MANY MANY MANY times that an "Online Elder Scrolls" would NEVER. EVER. HAPPEN. EVER.....EVER.

Edited by Stormcrown
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You've really nailed it. Skyrim definitely wasn't a real step-up. (But unlike you I do regret buying it :unsure: It's not terrible, but I would have been happier with modded Oblivion and my $78 in the bank.)

 

While I didn't have insane expectations for it, I was hoping for a few basics which seem to have been missed:

 

Climbing. (Come on, mountains everywhere! Let me at least do a GTA-style leap and pull-up over the odd rock! And a jump-grab-hoist-self-up wouldn't hurt either.)

Flying. (The modders are going to do it anyway and it doesn't have to be over-powered.)

Diving. (If I jump off that waterfall is it so unreasonable to have some fun with it?)

Saddlebags for the mounts. (Isn't a horse supposed to be...er...useful?)

Have your own horse and cart. (Don't tease me with some rip-off merchant medieval taxi-driver. I want my own carriage!)

Camping. (The modders can do it, why can't you Bethesda?)

A few moral repercussions beyond a quick fine and jail. (Even poor old Ultima IV made you do more penance than Skyrim and Oblivion did.)

If no one see me steal the horse, why can't the infernal creature get used to me being its owner instead of heading home like a bloody dog? (Stay, damn you!)

Something a bit more interactive that watching while my character goes through the automated process of chopping at the woodpile. (Yippee - look mummy, no hands!)

 

Just a few little things would have gone a long way. Don't think Bethesda looked at quite enough mods before they made Skyrim... :whistling:

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I had some very realistic expectations as well.

 

-Turning into a dragon and destroying cities, and then being able to build them with a realistic economy and political simulator.

-Ability to terraform after I turn into a god.

-The ability to turn into a god

-Being able to create a time machine and bring guns back into the world of Elder Scrolls

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I had some very realistic expectations as well.

 

-Turning into a dragon and destroying cities, and then being able to build them with a realistic economy and political simulator.

-Ability to terraform after I turn into a god.

-The ability to turn into a god

-Being able to create a time machine and bring guns back into the world of Elder Scrolls

I expect to see this mod by late January, chop chop!! ;]

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I had some very realistic expectations as well.

 

-Turning into a dragon and destroying cities, and then being able to build them with a realistic economy and political simulator.

-Ability to terraform after I turn into a god.

-The ability to turn into a god

-Being able to create a time machine and bring guns back into the world of Elder Scrolls

I expect to see this mod by late January, chop chop!! ;]

 

Like. People honestly do not understand how much work went into what we got in the vanilla Skyrim. And you morons are sitting here like "Meh" It's OKAY.

 

Are you kidding? If you guys think the things you are suggesting are easy...

 

They spent 5-6 years making this game. They didn't do it in ONLY 5-6 years by creating every little thought that entered their brains. The developers probably would've LOVED to do this stuff. But guess what? They have limits and expectations.

 

Stop being ignorant, seriously.

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So I'm not sorry I bought Skyrim, and after this post I'll be playing again. $60 was a great deal for what I got. However, I can't help but feel the game really hasn't advanced much in 5 years in terms of immersion, and in some regards immersion elements have been lost. l would gladly pay $200 for a game with:

 

- NPCs that responded to voice recognition and / or to non scripted topics

- Environments that were not static (trees can be chopped, new construction, houses can burn to the ground, etc.)

- catacombs and dungeons so large you could get lost (random computer generated would be best)

 

And not really about immersion, but my ideal single player rpg game would include access to an ingame but online player market to meet, chat, and trade with other players.

- Voice recognition? Non scripted topics? That means you can say anything to an NPC? ANYTHING, and you expect them to react to ANYTHING? Do you really have any idea of what your asking? Do you have any idea of the amount of NPCs in Skyrim? Sure it would be nice to have more choices but ANYTHING? First of all the voice acting would be expensive as hell, second, pretty much 99,9999999% of what you say the NPC is gonna be like "I don't understand you" or some crap like that because the system wouldn't be all that accurate and again, you can say ANYTHING so you get the idea...

- It would be nice yeah, but then again like Stormcrown said, it would take 5x more work and considering their lust for a cool release date, Skyrim would have been 1/10th of what it is currently if it had destructable environments, this one I think it's possible really, BFBC2 did it really well, BUT your "medieval powers" would not have much effect, swords, bows, daggers, axes all this would not do any damage to structures, shouts? Maybe, magic? What are you gonna do, freeze a stone wall to death? It would be kinda useless and huge amounts of wasted development time.

- Random generated dungeons could be a nice addition, and this large dungeons could be non-linear, sure there are huge Skyrim dunngeons but it is a 1 path room after room draugr killing fest, and if there are 2 paths, one is very short and may lead to a "hidden" or "secret" chest.

 

Honestly, theres just so many potential wasted, sure modding will add lots of cool stuff, but if modders can, why can't you Bethesda? Why are you relying so much in mods to fix your flaws? Ah well, what can we do?

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