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Very strange problem involving NIFs, Blender and Feet.


Nephenee13

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Ok, I've been having a persistent problem with legs and feet not matching properly on clothes I modify. I find this strange, because the lowerbody I use has been the very same one I have in my actual Data folder. I made a point of copying that precise file, specifically to avoid this. Here is my character's feet, when not wearing any clothing (don't worry, worksafe!) This is using the HGEC M sized lower body and Robert's Feet. See? Looks wonderful.

 

Now, lets put on a piece of clothing I modified a bit in blender, using that same lower body. WTF! Look at that gap! That isn't right!

 

I do have some pieces of clothing, mostly stuff I got elsewhere, that does work right. So decided to take the lower body out of one of them, (specifically the HGEC E-Cup/M-Body variant of Bisquit's Elven Princess) and stick it into another piece of clothing, and see what happens. Ah! Thats much better.

 

Ok, so problem solved, right? Well...yes. But...there is something strange.

 

Now lets load this stuff into Blender. First lets look at the first lower body, the one that is identical to the one in my Data folder. Here it is in Blender with Robert's Feet. This looks perfect! But no matter what I do, importing with or without the feet (removing them with NIFSkope later), when put into Oblivion, its mismatched.

 

Now how about that lower body that works right in-game? Well... This is just weird. So the one that is right in Blender is wrong in game, the one that is wrong in Blender is right in game.

 

What. The. Hell.

 

Has anyone else had this problem? Or is this some bizarre thing I managed to do to...something?

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Don't know why the right one is wrong in Blender, but have you tried exporting without "Smoothen Inter-Object Seams" already? Don't ask me why, but whenever I forgot to untick it, it "created" seams rather than smoothing them during export. What was totally fine in Blender was horribly gapped when exported. And "smoothen inter-object seams" is ticked in the default settings.
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Don't know why the right one is wrong in Blender, but have you tried exporting without "Smoothen Inter-Object Seams" already? Don't ask me why, but whenever I forgot to untick it, it "created" seams rather than smoothing them during export. What was totally fine in Blender was horribly gapped when exported. And "smoothen inter-object seams" is ticked in the default settings.

 

I've actually not messed with the export settings at all. Figuring that if I touched them I'd be almost guaranteed to screw something up horribly. But I'll check that out, see what happens.

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