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Need some help with "Activate after event"


Amalrix

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So, I want a Object and a Dialogue only activate after a certain Event. Just like: After you successfully defended Whiterun from the Stormcloaks after some time some Objects (like 2 Trees or something) appear and Proventus gets a new Dialogue.

If you know any Tutorial about this or about something like this please post it in the Comment section, because I was not able to find any.

 

PS: Sorry for my Bad English. It's not my first language.

 

~Alex

Edited by Alexxonder
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for the dialogue i think you can simply add a getstagecompleted condition to it, so it only appears after certain stage of a quest is done. For the item, have it initially disabled, make a quest started through the story manager, a Change Location Event with the same stage conditions for example so when you go to the place where the object is after certain stage the quest runs, in it's stage fragment just fill a property for your object and "myobjectproperty.enable()"

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