ZeroCore Posted October 21, 2016 Share Posted October 21, 2016 Here's the thought; I wanted to make an item that would be held in the player's inventory. When activated, and the pip boy menu was closed, an inventory menu would open and let you place chems inside. When the player enters combat, the item's script would remove 1 of each kind of chem from the inventory and then apply its effects to the player. I was thinking of having a look at the junk jet's script to help with this. What I wanted to do was have the item pass the ID of whatever chem was put inside of it to a form list, and then afterward do something with the form list to check what kind of chem was added to it, then apply the selected effects depending on what was added to the form list, and then clear the form list (these last 2 steps start at the beginning of combat). If anyone could help me with this, I'd appreciate it. If nothing else, I would like to figure out 2 things: 1: how to get the ID's of a containers contents and then pass said IDs of a container's contents to a form list (was thinking of having this happen when the item is placed inside the inventory, or perhaps when combat starts up) 2: how to manipulate a form list Link to comment Share on other sites More sharing options...
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