shavkacagarikia Posted October 26, 2016 Author Share Posted October 26, 2016 it compiles but never fires ingame. I register and receive it. I have script which extends activemagiceffect and I register for that event in OnEffectStart event and then trying to receive it with following code: Event FollowersScript.CompanionChange(FollowersScript akSender, Var[] akArgs) Debug.messagebox("sender is " + akSender + " arguments are " + akArgs) endevent Link to comment Share on other sites More sharing options...
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