MRWalther Posted December 13, 2011 Share Posted December 13, 2011 Hi everyone I'm currently trying to edit some armor meshes. I already succeeded in making slightly edited vanilla meshes, weapons and armor, to work ingame after playing with 3ds max (relatively new with it, used to be a Blender user) and nifskope, with the help of Vannus and jaysus tutorials. I encounter some problems with heavier editing, and I'm looking for some modelling tips : - Would like to add pants and shirt to imperial armors, using other vanilla meshes as the thieves guild armor or the fur armor. I tried several things but I'm a little bit confused with what I have to import, and what I need to do along editing meshes. The case I'm currently working on is adding thieves guild armor pants and sleeves to the imperial light armor, by either attaching them to the cuirass or replacing the other nitrishape node (GenderUnderwearBodyLightArmor). How would you do that? -Then I'm looking for a "clean" way to edit things like boots and gauntlets. I mean for example modifying both gauntlets by editing just one, like with instances or references. Or do I have to delete one, edit the other, mirror and then copy weights from the original mesh? -Finally is there a way to edit armor_0 and armor_1 simultaneously so the modifications are identical on both? Link to comment Share on other sites More sharing options...
Recommended Posts