VGfallout Posted October 22, 2016 Share Posted October 22, 2016 (edited) Null __________________________________________ Since HumanBodyData and Race no longer seem to be taken into account for gib counts, I've resorted to butchering "misc." headgib, using the headgib itself as the "multiplier" Default "bits" I'm using only appear on limb dismemberment or explosion; they're so tiny the player usually doesn't notice them. It was the least intrusive option to replace one of four misc model variations- using the actual headgib model.. but with removed eyes, jaw etc. This was causing crash on reload 100% of the time and I'm not manly enough to enjoy that sorta thingI've got it to stop crashing on reload.. but there is a collision mesh creating an invisible wall after popping an npc Here's a video with the treadmill action Here's the gib model Here's the active directory I'm working with for this part of the game If anyone is willing crack the .nif open and throw a nugget my way in regards to reducing collision mesh without breaking the model - I'm a big tipper! Thanks ---- Everything I have done is here The one that looks cool and functions somewhat normally, unfortunately; causes a crash if there are too many gibs on death-reload or at times just game-reload, one can imagine how bad it is in exteriorsOnly way I've been able to control the "count" is by modifying actual .nif files which feels like crude method If there is a proper, more efficient or less butcher-like approach via creation kit, a line item in a script somewhere - please point me toward it if you're familiarThis has to be from lacking the fundamental understanding of mesh/collision and how best implemented into latest format I greatly appreciate any help and will certainly reciprocateModels are in Data/Mesh/Gore which should be the only dir with anything in it - wouldn't recommend using in game, but perhaps opening it you can point out everything that is wrong Thanks edit 1/16/173 months later, gibs of glory: http://www.nexusmods.com/fallout4/mods/20163/? yeah buddy! Edited January 16, 2017 by veteran_gamer Link to comment Share on other sites More sharing options...
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