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FO4: BitsofChunks (increased gib count - assist)


VGfallout

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Null

 

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Since HumanBodyData and Race no longer seem to be taken into account for gib counts, I've resorted to butchering "misc." headgib, using the headgib itself as the "multiplier"

 

Default "bits" I'm using only appear on limb dismemberment or explosion; they're so tiny the player usually doesn't notice them. It was the least intrusive option to replace one of four misc model variations- using the actual headgib model.. but with removed eyes, jaw etc.

 

This was causing crash on reload 100% of the time and I'm not manly enough to enjoy that sorta thing

I've got it to stop crashing on reload.. but there is a collision mesh creating an invisible wall after popping an npc

 

Here's a video with the treadmill action

 

Here's the gib model

 

Here's the active directory I'm working with for this part of the game

 

If anyone is willing crack the .nif open and throw a nugget my way in regards to reducing collision mesh without breaking the model - I'm a big tipper!

 

Thanks

 

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Everything I have done is here

 

The one that looks cool and functions somewhat normally, unfortunately; causes a crash if there are too many gibs on death-reload or at times just game-reload, one can imagine how bad it is in exteriors

Only way I've been able to control the "count" is by modifying actual .nif files which feels like crude method

 

If there is a proper, more efficient or less butcher-like approach via creation kit, a line item in a script somewhere - please point me toward it if you're familiar

This has to be from lacking the fundamental understanding of mesh/collision and how best implemented into latest format

 

I greatly appreciate any help and will certainly reciprocate

Models are in Data/Mesh/Gore which should be the only dir with anything in it - wouldn't recommend using in game, but perhaps opening it you can point out everything that is wrong

 

Thanks

edit 1/16/17

3 months later, gibs of glory: http://www.nexusmods.com/fallout4/mods/20163/?

 

yeah buddy!

Edited by veteran_gamer
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