Dullahan Posted February 12, 2008 Posted February 12, 2008 Can someone PLEASE explain to me how to use this modification? I had thought that it was a city replacement, i didn't really see why it needed to be OBSE compatible, why it needed a 'menu'. And reading the read-me file was just plain bad.. The translator was not good, and therefore, i do believe i have not installed it correctly, as my game keeps crashing with that mod loaded first or last. Would someone be able to give me the laymen terms guide?
DivineDragoon69 Posted February 12, 2008 Posted February 12, 2008 1. it might be conflicting with onother mod2. you might of installed it wrong3. or your computer dosent like the mod not all people can just download any mod AND YOU NEED OBSE FOR ALMOST ALL MODS well thats out of the way here are the steps because i have this mod step1 put all esps and omod conversion, extra ,and distant lod files in the oblivion/data file step2 then put the better cities cheydinhal file in your meshes step3 activate esps with oblivion mod manager step4 enjoy.....OR NOT
Dullahan Posted February 13, 2008 Author Posted February 13, 2008 Hm. I did all that, but i didn't add Cheydinhaal. Thank you for taking the time to respond, and rack up another kudos.
Vagrant0 Posted February 13, 2008 Posted February 13, 2008 AND YOU NEED OBSE FOR ALMOST ALL MODSNot true. There are many quality mods out there that do not use OBSE, and there are quite a few that use OBSE functions inproperly, have OBSE parented, but not actually used, or when normal functions will work just as well, if not better. As a modder, I have yet to see anything that I would want to do, or that I think is responsible to do that would make use of OBSE. For the most part, it is merely there to allow for dozens of semi-buggy actions to be done in game. I am not saying that there aren't a handful of decent OBSE mods out there, or to diminish the value of the work that the OBSE team does. I am merely saying that OBSE is far from a modding standard. To suggest otherwise would be a mistake, and would likely encourage people to use it for mods that don't need it, or to use it in ways which are not responsible. Additionally, suggesting the usage of OMODs is also a mistake. OMODs for the most part are garbage and will only lead to screwing up your game should you ever try to remove or turn one off. OMODs overwrite files without your permission, or without telling you. They then delete these files without your permission or telling you. The benefits of the simple install are negated by all the problems caused by it. It's much better for people to just become familiar with data folder structure and teach them how to intelligently install mods. As for the original post, I'm not entirely familiar with those mods, but if it was made with OBSE, it requires that you have OBSE. The issue of if the mod actually makes use of, or does so responsibly is another matter.
tillerjpg Posted February 13, 2008 Posted February 13, 2008 OBSE isn't needed for the newest better cities of banansplit.. if he read this post.. I LOVE IT ;)
DivineDragoon69 Posted February 13, 2008 Posted February 13, 2008 sry you are right Vagrant0 only a handfull of mods need obse its just that i see it in the forums so much that i thought alot of mods need it
xenxander Posted February 14, 2008 Posted February 14, 2008 Additionally, suggesting the usage of OMODs is also a mistake. OMODs for the most part are garbage and will only lead to screwing up your game should you ever try to remove or turn one off. OMODs overwrite files without your permission, or without telling you. They then delete these files without your permission or telling you. The benefits of the simple install are negated by all the problems caused by it. It's much better for people to just become familiar with data folder structure and teach them how to intelligently install mods. I am quite sorry you seem to have such a poor outlook of the OMOD category (and for OBMM in general). For those of us who know how to set up OBMM properly, it doesn't overwrite or delete without your permission, and for those of us who know how to install mods, OMODs make it more convenient, as we don't have to manually update archiveinvalidation, or thumb through directory after directory to just delete a few mesh or texture files. To suggest OMODs are the devil is being very cynical. Yes, perhaps for those who are 'novice' in modding their game, using them will take away some of the work and learning curve, and if those individuals never understand what's happening with OMODs, sure they can cause problems. But as someone who enjoys testing a mod, and then removing it (as I don't really wish to play with 100's of mods like some - nothing wrong with that, just not my preference), it's extremely handy.
Vagrant0 Posted February 14, 2008 Posted February 14, 2008 Additionally, suggesting the usage of OMODs is also a mistake. OMODs for the most part are garbage and will only lead to screwing up your game should you ever try to remove or turn one off. OMODs overwrite files without your permission, or without telling you. They then delete these files without your permission or telling you. The benefits of the simple install are negated by all the problems caused by it. It's much better for people to just become familiar with data folder structure and teach them how to intelligently install mods. I am quite sorry you seem to have such a poor outlook of the OMOD category (and for OBMM in general). For those of us who know how to set up OBMM properly, it doesn't overwrite or delete without your permission, and for those of us who know how to install mods, OMODs make it more convenient, as we don't have to manually update archiveinvalidation, or thumb through directory after directory to just delete a few mesh or texture files. To suggest OMODs are the devil is being very cynical. Yes, perhaps for those who are 'novice' in modding their game, using them will take away some of the work and learning curve, and if those individuals never understand what's happening with OMODs, sure they can cause problems. But as someone who enjoys testing a mod, and then removing it (as I don't really wish to play with 100's of mods like some - nothing wrong with that, just not my preference), it's extremely handy.The issue of speed, or ease is a non-issue. Most archives in .rar or .7z have their directory structure intact, so it's just seconds to copy the folders over. Whereas with OBMM, you may have to spend some time looking at the list of OMODs to find the one you just downloaded. There's no reason to be so patronizing. The point I was trying to make is that OMODs can go wrong, even when you have things "setup properly", whereas if you know how to manually install properly, thumbing through directories or archiveinvalidation is far from any sort of problem. In most cases (hard drive permitting), you're best off just leaving meshes or texture files there since they may still be used by the game in one way or another (like with replacements) and removing them will cause the game to no longer be able to find the right textures/meshes. The bottom line is that with manually installing or uninstalling, the only place something can go wrong is when the operator makes a mistake. I guess I have more faith in the person behind the computer knowing what they are doing than you do. I guess I do not condone the dumbing down of computer users. Additionally, becoming familiar with manual installs can help alot when those people eventually end up making their own mods with data files. They know what goes where, and how to package them accordingly. People who use OMODS and have no idea where things are, or should be in the data folder will have a harder time putting stuff together, and may still not put it together properly. Being familiar with directory structure also allows you to troubleshoot your own problems easier since you know where to look for those missing files.
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