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Does anyone have any advice for dealing with the Bethesda Stutter?


Bruhmis

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In case others in this thread are interested, it turns out there is an ignore feature in your settings. You can add someone's name to your ignore list and they will no longer take up large chunks of visual real estate in your thread.

very smooth.

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You could have fixed it. You could have ran it. You could have played it. The group had a pissing contest from the looks of it instead. Sorry about all that. The group it seems was just smart enough to have broken the game with stupid. It happens. You need to get a "PC gamer" or "Computer Technician" over to your house, I'm sure they could fix anything dealing with playing PC games. You kids are all the same, huh. "Ignore it, and it will go away" I don't know if that's bad advisement or not. I know that this post was crazy. Eventually though, you'll end up in a box an not hear other people talking. So as far as the whole free speech and expressionism debate, those people would lose, because they are locked in a box on a free net. We wish you the best of luck with your system issues on the other hand. You can fix it. If you can't, hey, carry it to the shop. LOL

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30754008926_8bac6caa94_o.jpg

I wanted to note that FO4 after amounts of stutter and micro-stutter were alleviated by using the vanilla .BA2 (for detail) but on a medium setting for textures/shadows and roughly 25% distance sliders as a test on using increased distances for the texture streamer part of the .exe that grabs mipmaps for assets at distance, which kind of forces all textures near the player to default to the largest size texture map (from the increased texture streaming distances) produces a majority of the same detail of rolling on ultra settings and/or larger slider distance settings. I have a copy of TOP + FAR in storage though, if I had time, or time to test it vs the other optimization mods for stutter/microstutter.

Though in the current build/configuration, camera stutter, from the player character moving across various collision meshs with differences in elevation, inclination, and the newer ability of the skeleton armature to kick the ankles out (horizontal angular adjustment to terrain by ankle bone, instead of clipping) that stutter is produced in a kind of camera shake "jankyness". i/o stutter and microstutter being controlled by draw distance sliders and texture size as the texture streamer is grabbing massive amounts of mipmap sized textures (while ignoring the larger texture size as data to grab) Then the card running 4X AF or 8X AF & FXAA while FO4.exe runs TAA, plus whatever ENB is doing. Though the save games and cleanliness of the load order or "build" of FO4 is a factor as well.

Physics still being a part of it too, frames are dropped in order to allow physics to catch up (theoretically), along with framerate smoothing and/or the limitations of the system. Now I don't know, but it would seem like there are at least 3 visual symptoms which the end user might not be able to control. All that being said, though the fact remains that spending more time walking with a steady camera produces the smoothest visuals on this over-sized, over-detailed, & partially optimized game. The bet there I think is if the material based texture optimization mods would speed it up.

Though to get here, it took 10-11 different installs/builds of the game. Then that all started with a vanilla install that would run, and run smooth. Don't forget that it took me quite a long time just to get this game running vanilla on this system in what gamers would call a smooth framerate way. I tried to stabilize the framerate closer or at 60, and wasn't able to. I believe that depends on how fast the computer is an the video card in particular (some will some won't) but fast computers can optimize the heck out of the game, and run a steady 60 fps.

In my case, I'm able to run a prototype level detail & high/mid post processing on a variable 40-60 framerate that's mostly smooth, ignoring some of it that seems inherit in a persistent worldspace with physics and a modern camera, short of buying some monster hardware to run it, or from a different manufacturer, which is well over budget for a pastime hobby IMO. Getting the game to run well or look great on a standard gaming rig, this one being intel/nvidia, required almost as much as the time spent playing the game, thankfully the game play will last long enough to have warranted it. Typically I don't care how much work is required so long as the payoff is substantial enough.

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  • 2 weeks later...

well none of the windows tests changed anything. I'm also on a new motherboard and the good ole' bethesda stutter is still there.

 

I guess this is a permanent curse.

That stinks ,I had an instance of really super bad stuttering on two hard drives and used operating systems of different versions, 10 and 8, and 8.1 and 7.

 

Used Fo3, my favorite game.

 

The drives and some software running in the back ground in combination of the graphics drivers getting kicked out by MS signature settings. Miserable results.

Current drive with 10 32bit pro runs supper smooth. Toshiba laptop hdd on a PC board. Not in a laptop.

 

But the issue still remains bad on the other drive.

Weather or not it's the Platter? or the software, I can run the games from an external source, USB source on them and the issue is gone, Run the game directly from the drives in questionable condition, brand new, Just a mess.

 

IF it is so bad as almost stopping or non responding as I just seen? Could be something we can not touch, or floating around the networks. I don't know.

You think your demo video was bad...you should have seen my tests I did. Not only did I duplicate the problem, I made it even worse.

 

But on this system ? it's all gone, I just blasted through Portal 2, Talos, Fo4 ,Sky pop /rim, NV and Fo3. no issues. But the issues are on the other drives, ssd and one large sea gate drive.

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I currently am using a cheap TV set ,flat panel LED "Hisense" model, it has both VGA and HDMI connections. I can switch between the graphics settings on that unit and see major changes take place. Running HDMI currently with the VGA cable disconnected on this run.No issues, but when I connect it back to the PC, the issues even effect the normal PC activity, internet, any thing, I can see the mouse even hang up a lot.

 

IF I attempt to run the game after I switch from one to another, the product tries to redue the graphics settings, it force pops up the launcher program with the Bethesda games.

 

Leave the VGA cord disconnected, Now I can run on HDMI. I might be a driver issues getting installed in the back ground from MS

? I'm at a loss with exception of what I could muster from testing the heck out of all of it.

 

That ware house, surplus supply loves me lol, I sort of spent a large chunk there past two weeks.

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It's not the cable, It's what it represents when connected. To make you understand, when you view desktop display settings, resolutions.

Unplugged.jpg

 

verses when it is plugged in: Does not remove the facts the hardware is still there, above, it shows it is currently unassigned but IS in fact there.

plugged_in.jpg

 

There is a difference between graphic resolutions when any games too are loading, they do in fact check hardware..and there can be no denying that.

Here it lies, an issue, VGA graphics resolutions are not the same as HDMI settings, in fact, the graphically shown image shows the size differences and the killer thing is, it's all on one Unit, just a single TV set...there are NO two monitors...now; you need to understand where the issues lies.

 

There should be no size differences between the 2 "choices" VGA or HDMI or EVEN..DVI. on a single component, but it's right there.

certain drivers do not show this..those drivers are not compatible with the games from that company. this drivers IS compatible and it's old too, newer drivers break things up.

 

Yet..there is the bottle neck thus found in the hardware region. You know graphics are very important to the system as well as the games.

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