Bruhmis Posted October 24, 2016 Author Share Posted October 24, 2016 Did you ever try a Bandicam FPS 24/25/30 override instead of ENB's framecap or Bethesda's variable rate? I didn't, for a few different reasons. one is that I wouldn't be able to play the game at a constant 30 fps, I get severe motion sickness and generally feel awful after short sessions of games at low framerates. another reason is that I use RTSS to cap the framerate, which I don't imagine produces results much different from bandicam. and lastly, based on all the extensive testing I've done of this issue, all evidence suggests that this is not a framerate/frametime issue. I did, however, cap the game at 30 with iFPSclamp=30, to completely rule out the gpu as the cause of this issue. it had no effect on the stutter. Link to comment Share on other sites More sharing options...
Bruhmis Posted October 24, 2016 Author Share Posted October 24, 2016 There's an App to un-park intel CPU cores which will park themselves in order to lower amperage thus saving energy. Some of Skyrim's ENB pointed toward unparking the CPU via editing the windows registry, though here, someone wrote an app to edit the registry for us. So I got a 9% Overclock or some such shite with unparked intel cores, which goes along with what someone said about FO4 with mods needing an i5 2500K. Which is a sandybridge with a unlocked core. I use a locked core i5 2500 bus overclocked @ 9% CPU/GPU/RAM, but it's unparked from Skyrim ENB suggestion. That will crash the operating system so it certainly crashes other applications, but at least the OC works. Usually OC causes more problems than it solves, it's an easy test though, turn the shite off. Also particular to intel, hypertheading after the Pentium single core chips, became detrimental to certain video games, easy fix, turn that shite off. ROFLhyper threading and core parking are both turned off. the game really barely touches my CPU, it's been like that since launch, most cpu related tweaks don't make much of a difference - that is, once you get up around the high end i7s. Link to comment Share on other sites More sharing options...
BipolarOne Posted October 24, 2016 Share Posted October 24, 2016 If you get VR sickness you shouldn't be in video games. ROFL, There's medication for that. I ran Bethesda's framerate it was 60 indoors and 40-60 outdoors. Generally the whole thing was janky an herky jerky. It was smooth enough though. Locking it to 30 just keeps it steady even then it will get pulled down if too many things are on screen, and there is a periodic herky jerkyness. FO4 was a next gen game for 1080p 30fps I believe. Next year consoles get a boost, might be a good idea to save up mooney for its. I just wanted to mention that you could just be freaking out on a somewhat un-perfected game. Between framerate glitching and animation quality I've experienced times where I was just freaking the fug out on some little detail. Though it was periodic as the game was patched an patched. I've been using the 1.7.15.0 version of FO4 for 80 hours, it's been patched since, I just declined the update, and typically use Steam created game install discs. It could be related to patch, there were quite a few players that had to remove all mods and/or install the game again in order to fix an issue. I don't know if you caught it, but Steam will make backups, top left steam menu, backup an restore games. Once it's un-installed, the remaining fallout 4 folder, plus the .ini @ mydocuments/mygames/fallout4 & hidden files for load order @ users/name/appdata/local/fallout 4 can all be compressed as a backup mod install, NMM does this too I think, but idk about that way. Link to comment Share on other sites More sharing options...
BipolarOne Posted October 24, 2016 Share Posted October 24, 2016 Subtle ENB had a version without DOF, and it was designed to work with True Storms, which True Nights was designed for as well. Though we can disable DOF in ENB pretty easy. Sometimes it's good, sometimes it's bad. With it turned off I kind of miss it. Though I've been using these more advanced modern rendering settings more an more nowadays. Something that came to mind is volumetric lighting, God Rays, an motion blur. All of them can be turned off without much difference if you wanted to ever try the old school game FO4 can be with those disabled. Much of the herky jerkyness that I experience I believe is from those. If it helps I'm not doing that ish most people are doing. I'm a slacker BS yokle jokel gamer hobbyist. I kind of think if we put too much effort into it or not enough that it causes problems of it's own. But it does make me want to troll people by inserting pictures of really good looking game screenshots inside forums that are designed for not so good looking games. Then you know, do my fair share of pissing down on the peasants as PC master race, such as it is. Link to comment Share on other sites More sharing options...
BipolarOne Posted October 24, 2016 Share Posted October 24, 2016 Front Page News! "There Is No Stutter" Link to comment Share on other sites More sharing options...
Purr4me Posted October 24, 2016 Share Posted October 24, 2016 In stalling the game now and some tools before hand, linking in what I need to view things of the saved game files. I am going to be using Mo to isolate the data. Link to comment Share on other sites More sharing options...
Bruhmis Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) In stalling the game now and some tools before hand, linking in what I need to view things of the saved game files. I am going to be using Mo to isolate the data.thanks, I really hope you find something that points me in the right direction. edit: alright, so I got around to running the dependency checker application. admittedly, I'm kind of pushing beyond my knowledge of computers at this point, but the results look pretty terrible. below is a list of modules that produced the error message "Error opening file. Could not find the file specified" 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I can't even begin to make sense of this, but it looks like a mess. Edited October 24, 2016 by Bruhmis Link to comment Share on other sites More sharing options...
Purr4me Posted October 24, 2016 Share Posted October 24, 2016 Don't worry. I usually do find odd things out of place, in some instances, say like missing landmass or buildings, a mod not even touching them or those areas were found to be a cause. What I look at are shared assets redirected. The code is stored in the saved game file, it's your data base and as such, I De-compile it as best as I can. Most of the time, depending on how things were installed or in what order and the tools used, I find shared assets missing or duplicated, or broken files that load on cell entry. I can make patches on the fly for missing assets that need to be in a place or just plain download the data. ----------------------------Basically here, I am looking for something that may cause a looping thing, a hesitation in an area.we know it happens there in vanilla.we know it take place no matter what OS files are there or missing.we know it happens there modded.What we don't know is why but we do know it takes place in one area, and I am hoping this code you provided me has that bad code in it for me to see.IF I can isolate, / experience the Glitch? I can load the CK in that spot and replace the Glitching areas with a patch that should by all reasoning bypass the issues found. It might even be incomplete quests missed and not being reported to the UI in game, but none the less are in fact firing off continuously.I can debug the saved game file too and find a ref to the issue as well. as the game loads, the order of the load I will post here for references. If the load Order appears to be wrong, we can very carefully change things 1 line at a time and see if we can punch through the indifference. Link to comment Share on other sites More sharing options...
BipolarOne Posted October 24, 2016 Share Posted October 24, 2016 Dynamic Link Library? idk it's a plug in, or a list of plug ins, some would be there an some would not, if a person knew which was needed, then the list could be checked, I don't, and wouldn't care that much about such things. There just isn't enough time for that, for me. Link to comment Share on other sites More sharing options...
BipolarOne Posted October 24, 2016 Share Posted October 24, 2016 Speaking of which. All that would assume the OP has run an amount of vanilla game testing on more than one new game start and/or a clean backup savegame, hypothetically at least, and on various O/S builds/installs chocked full of foundation software. Which I'd imagine wasn't the case, it almost never is I feel. As indicated by extensive testing with various differences in stability of new game starts in various builds, then what Purr4me said. With the results being significantly varied, that's why. Link to comment Share on other sites More sharing options...
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