TrueBlackWidowmaker Posted December 14, 2011 Share Posted December 14, 2011 Hello @ all, first, please excuse my bad english. I've experimenting with my first weapon mod called "Black Katana". What i have done so far: i created a copy of daedric sword in TESsnip and edit his values (price, weight, damage, contents for crafting), funktions well,make a recipe for it for crafting in the forge, working fine,another recipe so i can improve (sharpen) the new Katana, i also had success with this,i am able to encant the self-crafted weapon as well,I ve changed the "bladessword.dds" & "bladesheath.dds" texture-files from "Textures\Weapons\Akaviri" with Photoshop, new sword looks very nice, Now my problem: I want to keep the original dds-files for the original Akaviri-Katana in the game, but use the new black ones for my new craftable "Black Katana". But how? I try to make a copy of "bladessword.nif" rename it to "BlackKatana.nif", but did not editing it,put this copy in the path "Data\Meshes\Weapons\BlackKatana\",changed the nif-path in my new custom weapon to this path,put my new "Black" dds-files in the path "Data\Textures\ Weapons\BlackKatana\", but it dont works. In game still the textures of "Textures\Weapons\Akaviri\" are shown, altough the weapon is linked with "BlackKatana.nif". The new sword is only shown correct when i put the new files in the akaviri texture folder. But then the normal akaviri swords are also redesignt as black ones. What i must do to make only my custom weapon load my custom dds-files? Hope you could understand what i mean. Link to comment Share on other sites More sharing options...
MShoap13 Posted December 14, 2011 Share Posted December 14, 2011 You need to make sure to set the filepath for the correct texture under the correct NiTriShapes block in NifSkope. Link to comment Share on other sites More sharing options...
TrueBlackWidowmaker Posted December 14, 2011 Author Share Posted December 14, 2011 You need to make sure to set the filepath for the correct texture under the correct NiTriShapes block in NifSkope. First thanks for the answer, but... Could you explain that so, that i, who neither ever wordked with Nifscope nor other 3D-Programs can unterstand this? I downloaded and installed Nifscope and load my "BlackKatana.nif". But i dont find one NiTriShapes block but several and can not find a path within. Which field must i edit? Could you post an image please?:wacko: :( Link to comment Share on other sites More sharing options...
wesside0yes Posted December 14, 2011 Share Posted December 14, 2011 http://i39.tinypic.com/2eumnuc.jpg Hope this helps. In complicated meshes there may be more then one Nitrishape present. You'll have to alter those texture paths aswell. Also of note, if you haven't created a unique normal map, you can leave the current one as it is. Link to comment Share on other sites More sharing options...
TrueBlackWidowmaker Posted December 15, 2011 Author Share Posted December 15, 2011 Thanks a lot, it help a little bit, but no i have new problems. After it takes me 1h to describe it here, i found the right solution, so i delete the new questions before i post them. My problem was that the 1person view didnt function and also the scabbard texture was not correct. i found out the hard way (trial & error) that in the WNAM-section of my weapon there is a BaseID-pointer to a STAT-Object. In this STAT-Object named "1stpersonAkaviriKatana" was a reference stored to "1stpersonbladesword.nif". I ve changed pathname of this reference, made a copy of that file in my Meshes\Weapons\BlackKatana\" folder, and edit the the two entrys to sword and scabbard dds-files to my new ones, and success! now the new Katana works fine, looks good, is craftable, improveable and can be enchanted. Thanks a lot to you both,:kiss: :kiss: you save my life, ok thats too much, lets say my mod. :dance: :dance: :dance: :dance: :cool: Black Widowmaker :cool: Link to comment Share on other sites More sharing options...
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