neiljwd Posted December 14, 2011 Share Posted December 14, 2011 --Searched forum for soul, saw no mention of this idea, apologies if it is a duplicate--Basically I find it an unnecessary time waste at higher levels to have to switch from my Awesome Weapon of Death Dealing and Arrow-to-the-knee Deflection, to my Backup Bore Bow of Soul Binding, to stock up on a tonne of gems, to recharge my weapon. Via the tedious T on menu screen system.Especially as I like to use dual daggers, and with x2 enchants, those things basically run out in 5 kills on Master :( Is it doable, so that if you craft an enchant with a Grand Soul Gem, or maybe Only Azura's Star? - That the Enchant never runs out? Or has like 9999 charges. As Once you're a powerful dragonborn, I just find the whole process a dull bore. Found enchanted weapons would if at all possible to differentiate, still require charging/and or weapons not created with an enchant powered by a ... black soul or Azura Star. Anyway this would greatly improve my life, and if someone could tell me if it's even possible that'd be great too. Link to comment Share on other sites More sharing options...
HiFiSi Posted December 14, 2011 Share Posted December 14, 2011 player.setav enchanting 9999, then add the enchants to the weapons, lowering the power of the enchants to near minimum so they are normal power. You'll then have a weapon with normal enchants but has like 50,000 charges on it. Link to comment Share on other sites More sharing options...
Simpson3k Posted December 14, 2011 Share Posted December 14, 2011 Perhaps add an enchantment to the game for weapons that traps souls at killing directly as charges into the weapon :) Link to comment Share on other sites More sharing options...
JeremeW5257 Posted December 15, 2011 Share Posted December 15, 2011 Requiring you to "recharge" weapons seems like a wasted task. It really doesn't add anything to the game. Seems like one you "enchant" a weapon, it should be permanent. The only need to "soul trap" would be for new weapons. Link to comment Share on other sites More sharing options...
neiljwd Posted December 16, 2011 Author Share Posted December 16, 2011 Requiring you to "recharge" weapons seems like a wasted task. It really doesn't add anything to the game. Seems like one you "enchant" a weapon, it should be permanent. The only need to "soul trap" would be for new weapons. This is exactly my thinking.Seems like it's a feature of a potential 'hardcore mode' like New Vegas, rather than standard fare. Link to comment Share on other sites More sharing options...
SecretStash Posted December 16, 2011 Share Posted December 16, 2011 +1I posted in a separate mod request thread an idea to allow all those extra dragon souls to be used for permanently enchanting weapons. This would allow all weapons to function normally yet allow players to permanently enchant items at the expense of a hard earned dragon soul. Very similar to what you're asking, but still keeps some gameplay in the soul-charging process. Link to comment Share on other sites More sharing options...
punxdog Posted December 16, 2011 Share Posted December 16, 2011 You can add effects to weapons, similar to silver not running out on a sword. It would require it to be set up that way, ie you couldn't enchant it. Link to comment Share on other sites More sharing options...
EpicmanTdog Posted February 1, 2014 Share Posted February 1, 2014 There's a mod in the Steam Workshop i found that might help. Worked for me, but some say it didn't work for them, but others say it did. So just hope it works for you. here's the link, and good luck, brother :). http://steamcommunity.com/sharedfiles/filedetails/?id=141649 Link to comment Share on other sites More sharing options...
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