Jump to content

NifSkope Collision Meshes Missing


WIGWAM

Recommended Posts

I'm trying to create a new tile using vanilla assets in NifSkope. I've managed to get the tiles into the creation kit but in game you just fall through the floor and can walk through the walls. Also the blue marker arrow is visible in game.

 

I created the tile by copying the branches of another tile, each object has the bhkNPCollisonObject branch so the only thing I can think of is if one of the values is set wrong. Any Idea what this could be?

Link to comment
Share on other sites

Open two windows of NifSkope and set them side by side. In one load your nof file and in the other one load the vanilla nif file you've used as a template, and compare all the values :)

Link to comment
Share on other sites

  • 3 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...