Emerzon Posted October 24, 2016 Share Posted October 24, 2016 'Ello!Been trying to add magical effects to arrows via the CK, and attempting to avoid scripting at all costs. Very early on in the process, and I've already hit a bit of a roadblock. Had success with attaching the Paralysis effect to arrows (using EnchParalysisFFContact (or something) as a base) and the Fireball effect (EnchFireDamageFFContact, changing the area from 0 to 15) too, but Chain Lightning seems to be behaving a bit different(ly?).The process is something like, copy (and modify if needed) an existing Magical Effect, use it to create a new Enchantment, use that enchantment in a modified Explosion copy, apply that explosion to a copied arrow Projectile, then use that projectile in a copied Arrow/Ammo. Got it from a YouTube vid. Anyway, I tried using the EnchShockDamageFFContact as a base, upped the area from 0 to 20 (to match Chain Lightning's area), and applied the "Chain" tick in the Explosion window (as well as gave it some SFX and VFX to apply when the arrow connects), but not only is it not doing lightning damage or chaining or anything, but the FX aren't applying on-hit like they have for the Paralysis and Fireball arrows. This leads me to believe that something, somewhere in the process, isn't letting the explosion apply to the projectile, or the projectile to the ammo, or...something. Anyone have any ideas? Link to comment Share on other sites More sharing options...
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