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Custom Dialogs&Conversations issues


SsamFlynn

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Hi everyone, I hope this question is not a duplicate. If it is, please simply redirect me to the right topic, I've searched around a bit but it seems like I haven't found anything similar to my problem.

 

Here's what happens: I have my mod with my new custom NPCs in a new cell, and since I'd like the Player to have dialogues with the NPCs, and also to set up conversation between the several NPCs one another, I prepared a quest (let's say CustomNPCConvDialog).

First, I made a form list (let's call it MyMODlist) and included all my custom NPCs. The conditions for the quest are: "{TARGET IsInList MyMODlist == 1} OR {SUBJECT IsInList MyMODList == 1}", so that only my custom NPCs, which are in the list, are involved.

It works: the NPCs have conversations and also custom dialogue with the player.

 

Anyway, my problem is that, with the mod active (I mean checked in the DATA FILES), the game crashes when the Player talks to ANY OTHER NPC in the world, that is those who are not involved in the quest for custom dialogue!

 

The only way for me to play with the mod active is to use FOMM TESsnip and delete GRUP(DIAL) from my mod, that is I deleted all the dialogue/conversation lines and topics, and even with the quest active, the Player can normally talk to the NPCs without crashing the game. But, as you might understand, this way I don't have the dialogues&conversation with my custom NPCs.

 

That made me think there was some kind of a bug somewhere in the conversation or dialogue lines, but the strange thing is that the game crashes when talking to other NPCs than those whom the lines refer to. Since now, I've been unable to understand what happens.

I tried to separate the Conversation and the Dialogue to see which one holds the bug, but since I originally made both in the same quest (yeah, I know, it was stupid, but at the time I was even n00ber than now), and since there are something like 300 lines in total, I need to find a way to split it OR to export and re-import the lines, because it would be a nightmare to rewrite everything...

EDIT: The bug is in the Topics for dialogue with the Player. In fact, if I remove them and keep the Conversation, NPCs talk one another and the game doesn't crash.

Do you know something about this problem?

Edited by SsamFlynn
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