Darksun45230 Posted December 14, 2011 Share Posted December 14, 2011 It's an awesome design, but until I can charge it up like the Hammers from Monster Hunter it's not going to be the same. Link to comment Share on other sites More sharing options...
Avitus12 Posted December 15, 2011 Author Share Posted December 15, 2011 I got a problem when I import a nif from the game (exported with the fallout 3 extractor thingy) I have this message (""invalid array size for array" "Extra Data List"" ""array Extra Data List invalid"" ""device position incorrect after block number 15 (BSLightingShaderProperty) at 0x49cb ended at 0x49d3 (expected 0x4a33)"" ""invalid array size for array" "Extra Data List"" ""array Extra Data List invalid"" ""device position incorrect after block number 20 (BSLightingShaderProperty) at 0x17c0e ended at 0x17c16 (expected 0x17c76)"" ) And there is no textures on the weapon (its steel the war hammer).Any help? Oh and how can I get 3ds max 2012 to export nifs? Link to comment Share on other sites More sharing options...
Avitus12 Posted December 15, 2011 Author Share Posted December 15, 2011 I got a problem when I import a nif from the game (exported with the fallout 3 extractor thingy) I have this message I'm using version 1.1.0-RC3 of NifSkope (""invalid array size for array" "Extra Data List"" ""array Extra Data List invalid"" ""device position incorrect after block number 15 (BSLightingShaderProperty) at 0x49cb ended at 0x49d3 (expected 0x4a33)"" ""invalid array size for array" "Extra Data List"" ""array Extra Data List invalid"" ""device position incorrect after block number 20 (BSLightingShaderProperty) at 0x17c0e ended at 0x17c16 (expected 0x17c76)"" ) And there is no textures on the weapon (its steel the war hammer).Any help? Oh and how can I get 3ds max 2012 to export nifs? Link to comment Share on other sites More sharing options...
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